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#1
Team Communication
Dec 28, 2010 1:02 AM
Non-member
1
dissident_priestPM
#2
Jan 15, 2011 12:25 AM
{AoA}DissidentPriest Founder - Joined: Nov 14, 2010
Posts: 3
legerdomain wrote:
We should brainstorm on important binds for communicating, say five. I cant always tell what someones health level is or what the plan is from the mini-map when I'm in a fire fight, but i do see the messages.


I think we should try and set our binds to our roles. For instance:

Leger and I seem to be assault based players and zoner likes support. I use, I'm going for the flag, enemy spotted, I need a medic, Requesting back-up, affirmative, and negative. These seem to work for me because I am always on the assault. Zoner should add a "anyone need a medic" bind, and, since he seems to be our sniper, the flag exiting calls, or some such.

As we pick-up more players, and fill more roles on the field, we will be able to adjust accordingly.
Closed Account
#3
Jan 17, 2011 2:00 AM
Non-member
Yeah, direction our the flag is leaving is really important. Also, if one side is safer than the other to come back with the flag. I guess I need to memorize all the radio calls, because they are all starting to seem pretty vital. I need to look into mumble, that could solve alot...