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Subclasses and more
We now have a subclass for Weapon Masters, Heavy Infantry. Mechanized Infantry has been changed quite a bit, read the details in the Engineer thread. Generals don't get heal blast any more since they were a bit too capable with both heal and shield blast. Also, as a test before we work on the AM class, we removed the Energy enchantment and increased adrenal drip from 1 adren/second to 3 adren/second for AMs. Other classes that got drip 3 now get drip 1.

I updated the keybind and .ini tweaks thread with a lot of new info, like how to turn off the invasion radar "beep" and how to remove those repetitive hints from your loading screens. I will add more tips as I think of them or people remind me (thanks Treloar.)

I've been working on some music packs that replace the standard UT2004 music with extended-play tracks. Instead of a short song that loops after 2 or 3 minutes, you get a selection of songs that will play for much longer before looping. This is based on my personal set that I made a few years ago, but I'm also revisiting a few of the tracks and I will post some alternates too. I only have a couple of them uploaded so far, you can download them in the music thread along with the music packs for custom maps I posted a few weeks ago.
Posted by jefejefejefe
Dec 20, 2013 9:27 AM
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