Vultr.com - Instant Cloud Server Deployment
DISASTROUS CONSEQUENCES 37 MEMBERS:
Home
Forum
News
Share on Facebook
Share on Twitter
Share on Google+
Forum Home > Server Discussion > DEK 207 Development
PREV 1 2 3 4 5 6 7 NEXT
hollonPM
#61
Jul 11, 2019 6:24 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
nemesis_- wrote:
hollon wrote:
- Robotics - increases max sentinel points and max sentinels summonable, decreases weapon damage



This means i can spawn more sentinels but at the cost of reduced weapon damage, right? If so then that's a pretty good update

Yep!
Steam: hollon11
hollonPM
#62
Dec 23, 2019 3:54 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
Been a while!

207R
- Fixed an issue where entering a vehicle or turret while in phantom provided invulnerability to Necromancers
- Fixed an issue where Necromancers who were in their second phantom state (i.e. OUT) could not be resurrected. Necromancers who are resurrected as phantoms will return to the phantom state after the resurrection timer is up.
- Necromancers who are OUT as phantoms now show as OUT on the F1 scoreboard
- Fixed an issue where turret and sentinel points kept increasing after entering and exiting a vehicle/turret for the Manned and Robotics niches
- Changed the Plague ability so that plague bugs are no longer spawned, but rather plagues have a % chance of being produced upon killing a target. Plague ability is now available to Necromancers again
- Added a cap to the Possess ability so that the maximum adrenaline and monster points required matches the max adrenaline and max monster points the player can buy
- Added a cap to the Death Regen ability so that Necromancers can only regenerate up to 20 health per second when teammembers are dead, no matter how many are dead
- Reduced the cap on Death Leech's damage reduction from a max of 80% to 50%
- Reduced the amount of protection per modifier that the protection weapon grants from 10% per plus to 5% per plus
- Possessing Skeletons now summons an Immortal Skeleton, like the old Necromancer subclass
Steam: hollon11
Last edited by: hollon Dec 23, 2019 4:44 PM
hollonPM
#63
Jan 10, 2020 4:01 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
207S and 207T
- Plagues can now be spread by Necromancers. You must have the Plague ability to spread plagues around. You can spread another Necromancer's plague. Stand in a plague cloud for 3 seconds to contract the plague, and spread it to monsters by contacting them. Normally, there would be a message showing that you have the plague. I will work on getting this working. You can carry a plague for 10 seconds, and replenish the timer by going to another plague cloud for an additional 5 seconds, up to maximum of 20 seconds.
- Added a new HUD item for Necromancers so they can see how many plague infections they currently have
- Players now spawn with all weapons and maxed ammo when resurrected. This does not apply to players with Loaded Weapons
- Resurrecting players will now grant a base of 15 XP, and XP gained from kills made by resurrected players has been increased from 50% of the scoring value to 100%
- Possessed pets now regenerate HP from their Necromancer's blood magic ability
- Possessed pets will no longer be hurt by the Necromancers, and monsters that attack pets of the same species will no longer do damage, as is with the regular Loaded Monsters ability
- Cooldown timer on Possess artifact reduced from 30 to 20 seconds
- Blood Magic and Lingering Spirit no longer affects bunnies on wave 17
- Blood Magic now adds a small amount of ammo to all weapons, not just the Blood Magic weapon
- Blood Magic now allows you to drain while in the second phantom state
- Increased the radius on the pass-through area for the second phantom state when stealing energy
- Added message and sound effect when picking up a BONUS letter
- Warlords now drop letter B
- Removed Spiderman mission
Steam: hollon11
PREV 1 2 3 4 5 6 7 NEXT