dc_demonslayer • PM |
Dec 10, 2013 8:18 PM
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<DC>DEMONSLAYER
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treloar wrote: Treloar, Jefe and I are the owners of this server and Hollon and Jefe are the programers (with some input/suggestions/recommendations from me). Hollon, Ton, and Zog are admins as well. As such, Jefe and I will discuss the issue of resurrection when we have time and we will include Hollon as well. Currently, we have other matters on our plate that we need to take care of before we start discussing your proposals. We have not rejected your idea out of hand and I, for one, was thinking about it this afternoon and I'm sure that Jefe has some thoughts as well. Orson Welles
Last edited by: dc_demonslayer Dec 11, 2013 10:56 PM
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dc_demonslayer • PM |
Dec 10, 2013 8:19 PM
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<DC>DEMONSLAYER
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fateal wrote: Jefe and I have already addressed the issue of boss monsters on another thread and decided there would be no "boss" monsters due to several factors. Orson Welles |
jefejefejefe • PM |
Dec 10, 2013 11:12 PM
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Jefe
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parasthesia wrote: I agree. If we win too often, it's boring. I don't see a problem with a short wait after dying, but at the same time I do feel that constantly waiting while others playing is also boring. Whether you have to wait or not is largely determined by your skill, your level, the map being played, and if there is a nearby base or shelter. Treolar, one of the major reasons some servers need res is because of "easy" maps and tactics like hiding under terrain. If you can hide for a very long time where monsters can't attack you, wave time is increased because monsters can't find the player, and dead players have to wait even longer. It's a vicious cycle, and many server admins fall prey to it, including myself. If you increase player power and longevity and add easier maps, you have to add stronger monsters to make things interesting, then you have to increase player power and longevity and add easier maps, then you have to add stronger monsters..... and eventually max stats are in the thousands. At the end of the day you're still fighting essentially the same monsters and playing the same game, just with bigger numbers, but it's a lot harder for newbies to join in and have fun. This is how "Extreme" servers become extreme servers. You're not the first to suggest res. ![]() |
dragon7350 • PM |
Dec 10, 2013 11:36 PM
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Dragon7350
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jefejefejefe wrote: Disastrous Consequences. ![]() ![]() |
hollon • PM |
Dec 11, 2013 2:52 AM
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Hollon
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dragon7350 wrote:jefejefejefe wrote: |
hollon • PM |
Dec 11, 2013 2:53 AM
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Hollon
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dragon7350 wrote:jefejefejefe wrote: Mind = blown. Lol I messed up the first post... |
dc_demonslayer • PM |
Dec 11, 2013 9:16 AM
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<DC>DEMONSLAYER
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hollon wrote:dragon7350 wrote:jefejefejefe wrote: lol. Based on what I have seen, it would be resurrection versus ghost--cannot have both. Orson Welles |
parasthesia • PM |
Dec 11, 2013 7:08 PM
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parasthesia
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i rather like ghost! sure its costly but worth it.
please jefe and demon, think about AM's i will think about skills when i get home |
dragon7350 • PM |
Jan 15, 2014 11:45 AM
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Dragon7350
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More Suggestions:
(There's that mega-list I made on the DEK-DC Merger thread a while back for more suggestions) 1. Monsters get stuck in water. Can this be fixed? Could an artifact that summons monster to the user be created? 2. Most people don't use the bio. Why? Perhaps it is too fast . . . so maybe reduce speed by half and increase damage by double. Or maybe monsters dodge it too easily. Can the bio be made more desirable? . . . unless of course everyone just hates the bio, period. 3. Can exploding rabbit ultimas be placed on the radar? It seems unfair to walk into a room and randomly die because of a rabbit ultima that maybe a monster or someone else killed. 4. There are new monsters coming soon (wink wink). Will the adrenaline master's fireball affect the certain (wink wink) monsters in question? 5. Can there be a message for newbies to tell them to buy a class asap? Almost every newcomer I've seen doesn't buy a class. Some even leave after dying once ![]() ![]() |
hollon • PM |
Jan 15, 2014 1:08 PM
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Hollon
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dragon7350 wrote: I certainly wouldn't mind lowering the firing rate and doubling the damage for the bio. Seems it could be more use that way. DEK originally had an anti-gravity grenade launcher in place of the bio. dragon7350 wrote: Where's the fun in surprises! :p I think it should be more luck that you don't run into one. It gives the quick foot ability more value in running away from an ultima explosion. dragon7350 wrote: Fireballs will do 2x the damage on those 'certain' monsters. But those 'certain' monsters also have 2x the health, so it's still almost evened out (but better than nothing). dragon7350 wrote: The player agreement may work, though it's already a little full with the server rules. Does newly joining show the 'You have Stat Points to Spend!' message up top? For people who don't normally play RPG, that should be a clear enough message to them. Maybe we can change the color of the text in the stats menu for 'Class:' to make it standout? |