hollon • PM |
Nov 16, 2013 4:47 PM
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Hollon
![]() Posts: 346 |
jefejefejefe wrote: What is the auto adjust factor set at? I think it was .25 on DC. I wouldn't mind setting the game level setting to experienced ![]() |
dc_demonslayer • PM |
Nov 16, 2013 5:39 PM
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<DC>DEMONSLAYER
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jefejefejefe wrote: Let's split the difference and try MaxMonsterDR=150 and keep the auto adjust where it's at right now. Also, let's set the new map timer for 30 seconds instead of a minute. Orson Welles
Last edited by: dc_demonslayer Nov 16, 2013 7:06 PM
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xdoublemint • PM |
Nov 16, 2013 7:59 PM
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DoubleMint
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hollon wrote: Hell yeah they do too much damage. When the server still had Doom and Pokémon monsters the damage monsters did wasn't a problem. It was kinda balanced in my opinion. But when Jefe set the new monster configuration everything changed. And I noticed it from the start I get hit 3 or 4 times with full health and I'm almost about to die. I got a bit frustrated and I didn't understand. I know the difficulty goes up when there's high levels on, but it wasn't like this on the old DC. I know that Jefe, Demon, and Hollon are still making changes to this server and it takes time to do that I understand. They're doing their best. Also what frustrated me as well is that I'm not that low of a level so monsters doing a lot of damage and killing me was just ridiculous. Like in Diablo 3 ![]() I don't expect the monsters to be easy, but it still needs balancing. Heck even with a medic with advanced DR still die quickly. As for extreme medic.. I never had the chance to try it. But I really wanted to see how experienced healing level 20 was lol I don't know if it was that level on the old DC. It did have a con of course reduced damage but I still wanted to try it out either way. Maybe lower it to experienced healing level 15? If you bring it back. |
jefejefejefe • PM |
Nov 16, 2013 9:29 PM
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Jefe
![]() Posts: 420 |
dc_demonslayer wrote: It will make killing monsters more frustrating. I don't see that as particularly fun, and makes most weapon enchantments other than piercing all but useless for high level players. What's the point of having all kinds of cool enchantments if only low level characters can use them effectively? I don't understand the reasoning for it being set up that way, but I'll go ahead and change it. dc_demonslayer wrote: The reason for the long countdown is to allow people with old computers to start the match at the same time as everyone else. While you and I are looking around the map, some people are still on their loading screen. Hollon, at least on his home pc, takes that entire minute to load, my old pc was similar. I don't think we deserve a head start just because we have nicer computers. Doublemint wrote: The difficulty on DC's satore (monster wave) config ramped up a lot faster than the DEK setup. I'm using the DC difficulty settings now. The second difficulty setting, max monster damage bonus and reduction, only kicks in when low level players die as it is based on the lowest level player alive. This setting becomes noticeable when you're level 250 or so. The third difficulty setting, "server difficulty" affects other things, including how frequently monsters dodge and damage. It's currently on "average" (1). I used to have it on adept or masterful (4 or 5). DC, for some reason, didn't specify difficulty level on their mapvote config, so it would change based on the last game mode you played. Otherwise I believe it defaulted to "novice" (0). The next factor is the mix of monsters on each wave. Some waves are tough due to lava skaarj, cosmics, and other strong monsters. I want the game to be fun both for low level characters and high level characters, and for people with both old and new pcs.
Last edited by: jefejefejefe Nov 16, 2013 9:49 PM
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dc_demonslayer • PM |
Nov 16, 2013 10:22 PM
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<DC>DEMONSLAYER
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Wow--wait. Let me understand this. Dru's server used a 250 DR and we use a 50 DR so a change would make it harder to kill monster? Interesting. What is so different? At the current settings and playing my WM, I find it harder to kill on our server!!
As to the countdown time, I did not realize that the older computers took that much time. Sorry. Orson Welles |
jefejefejefe • PM |
Nov 16, 2013 10:27 PM
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Jefe
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I'm not sure, there's probably some other factor I haven't considered. When I had it on 250 here for testing, it was almost impossible to damage monsters with my level 800 test account. The values of 374 and 250 are the defaults for DruidsRPG227.RPGDamageGameRules, and I'm certain it was active. That's why I was wondering what the difficulty actually felt like on DC for high level players. RPG configuration is quite tricky to get just right.
Last edited by: jefejefejefe Nov 16, 2013 10:35 PM
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dc_demonslayer • PM |
Nov 16, 2013 11:08 PM
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<DC>DEMONSLAYER
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I'm going off memory but the only thing that kept high level players (350 and above) going was the piercing weapons when they were the last ones alive.
I'm wondering if Dru had the level scaling higher -or- some scaling modifications that we are not aware of as I do remember that a exact level 800 was battling level 1000 monsters. Perhaps, we need to milk as much configuration and coding as we can from Dru's setup and then start moving away from it, building the server the way we want it. Orson Welles |