hollon • PM |
Sep 30, 2018 10:36 PM
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Hollon
![]() Posts: 346 |
207D
- Created pickups for Warlord and Skaarj summon charm artifacts, so they can be tossable. - Fixed an issue where completing Minigun Mayhem also completed Nanite Strike. New rewards for missions: * Immortal Skeleton Summon charm for completing the Bone Crusher mission. Skeletons from this charm will have a lifespan of three minutes since non-medics won't be able to de-summon them. It is an unbreakable charm though. * Single Use Revive artifact for Ghost Buster mission. * Periodic lightning rod(1 strike every 30 seconds) for Thunder God mission. * 5% chance to nullify Ice/Fire attacks after completing Glacial/Volcanic Hunt missions, respectively. * Drone for Nanite Crash mission. * Magnet artifact for Star Hunt mission. * Letter U for Disarmer mission. * Letter N for Anger Management mission. * Letter S for Pop! mission. All reward info has been updated in the ability info menu. Still have not included missions in F12 yet. I also have some ideas for future team missions which are cooperative and fun minigames which are competitive. Some team missions include dealing x amount of damage as a team, protecting a special object from monsters, getting everyone to be airborne or underwater simultaneously, and passing a baton artifact between each other. Some minigames include collecting the most coin, playing tag, stealing a special object from other team members, growing and nurturing an object, and musical weapons. These will probably take a little longer to release, but they'll definitely be in the works! I've also put up Halloween stuff for October. Yay!
Last edited by: hollon Oct 01, 2018 12:18 AM
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nemesis_- • PM |
Oct 01, 2018 2:06 PM
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Non-member
![]() Posts: 14 |
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hollon • PM |
Oct 01, 2018 5:03 PM
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Hollon
![]() Posts: 346 |
nemesis_- wrote: Spoopy! |
hollon • PM |
Dec 11, 2018 2:23 PM
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Hollon
![]() Posts: 346 |
Server will be password protected for some time today as I install updates.
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hollon • PM |
Dec 12, 2018 5:33 PM
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Hollon
![]() Posts: 346 |
207E:
- Created team missions: * only one team mission may be active at any time. Anyone that activates a team mission activates it for the whole team. Team missions are separate from solo missions, and both can be active simultaneously. * Team missions can not be forfeited until completed, lost, or after time-up (all team missions have a timer) * Each team mission completed adds 10 XP to the end of game XP, in addition to XP for completing the team mission. Everyone alive receives the XP. * Unlike solo missions, team missions are replayable. * Will bots participate in team missions? Technically yes, if they have the missions ability. Are they programmed to complete team missions? No. Bots will help out with some team missions such as Power Party described below; others will require an order command such as Ring and Hold. - Five team missions currently: * Power party - deal as much damage together as a team. * Tarydium Keep - Defend the tarydium crystals from monster attack. * Balloon Pop - pop the balloons! * Ring and Hold - simultaneously hold position at 3 separate rings. * Project Genome - collect monsters samples around the map and return them to a location for study. - Mission artifacts will no longer drop for non-invasion gametypes. - Missions now display how many have been completed. For solo missions only. - Phantom projectile timer has been slightly delayed before exploding, giving players more time to evade. - Fixed Tech Mantas not getting counted for Nanite Crash mission. - Removed blue dynamic lighting from freeze effect. - Reduced the visual effect load on heat/freeze weapons when used on ice/fire monsters. - Reduced amount of globs spawned by Slugs, as well as reduced its light brightness. - Slightly reduced damage on lava/arctic bio skaarj. - Slightly reduced speed on tech warlord projectile. - Removed the player movement function from the purple poltergeist ghost. All it does now is create a double damage sphere for monsters Note: team missions are in an alpha mode of sorts. They work and don't work. Things get tricky online when syncing the team missions together with everyone, which I cannot replicate offline. Bear with me while I come up with a fix for this.
Last edited by: hollon Dec 23, 2018 11:43 PM
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hollon • PM |
Dec 16, 2018 8:50 PM
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Hollon
![]() Posts: 346 |
207F:
- Team Missions "Beta": * A lot of the changes in this update are under-the-hood changes pertaining to team missions. In the previous version, team missions were synced between each person. When one person ticked a mission, that person would update everyone else's mission. This is an inefficient way of handling team missions and can lead to some errors- where one person may have completed a team mission while another still has it active. * In this version, the person that activates the artifact handles the team mission. The rest of the players acts as a "support" to the player handling the team mission by updating his/her mission when ticked. This method simplifies the team mission handling and reduces errors. The drawback to this approach however is that if the person handling the team mission dies or disconnects during the team mission, the team mission forfeits. Other changes: - Mission activate and complete sound; Holograph sound - set to client play only so that only the person activating the mission/combo hears the sound. - Changed genome project team mission so that players will drop vials when using a translocator. Vials no longer drop when damaged by monsters. - Added visual FX to genome node and ambient lighting to vials so they are more easily seen. - Tech monsters no longer target rings from Ring and Hold team mission or nodes from Genome Project team mission. - Power Party stats for Titan waves are now properly set - higher goals, lower xp reward on titan waves. - There is now a sentinel destroyed announcement for the player whose sentinel just got destroyed. Helpful for when engineer points don't update. |
hollon • PM |
Dec 23, 2018 11:43 PM
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Hollon
![]() Posts: 346 |
207G:
- Fixed Balloon Pop and Tarydium Keep - Fixed crash when dying and respawning as the team mission handler - Created pickup mesh for Magnet artifact - Fixed incorrect references to Lightning Turret for turret linking function - Fixed bolt emitter not displaying for Lightning Turret primary fire projectile - Loot Magic Modifier - chance to drop artifacts, XP gems, and BONUS letters. - Log clean ups - Fixed Access None and warning logs for: * Null Entropy * Freezing * BONUS Letters * Lynx Turret * Experience gems * Artifact, Mission and team mission pickups * Adren Awareness (for MAS) * Healer Nali * DruidsRPGKeysInteraction - EInv,MInv,MissionsInv,BONUSInv * Giant Razorfly * Tech Bolt * Fire/Ice Merc hit effect * Priest Healing Orb * Pupae Bump * Soul/Adren Wraith * Ice Gasbag belch * Trap projectiles * Skeleton and Skull gibs * Genome vial pickups * Rod Combo * Process Touch, Melee, Explode on Ice/Fire monsters * Smoke Trails on Merc/Brute rockets * Possessor Ghost SpawnMonster * Laser Mine Deployer |
hollon • PM |
Dec 25, 2018 8:19 PM
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Hollon
![]() Posts: 346 |
Forgot to mention as part of 207G:
- Created bone meshes when skeletons and skulls get gibbed, so they no longer randomly disappear. This also resolves a lot of error logs for the GibGroupClass function. Thank you Gav for the bones. Merry Christmas! |
nemesis_- • PM |
Dec 26, 2018 2:35 PM
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Non-member
![]() Posts: 14 |
working on the server on christmas.. boy do you love this server
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hollon • PM |
Dec 29, 2018 1:23 PM
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Hollon
![]() Posts: 346 |
nemesis_- wrote: Not even my mom's funeral will keep me away. Too far? |