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dragon7350PM
#21
Jun 05, 2014 4:34 PM
Dragon7350 Member - Joined: Oct 11, 2013
Posts: 152
My internet disconnected the moment we changed maps to Malevolence lol.

(FPS Issue) Malevolence: The problem I have is when I look at the center of the map. Particularly from the shields in the corner near the elbow-shaped cave. I get around 30 fps there whereas the corridors give 60+ fps. I also noticed that the cave I mentioned had a texture that couldn't seem to decide if it should exist or not XD. Not sure what version of the map this was.

(Minor Bug) Cicatrice: (I think it's Cicatrice, it's that old UT99 map with the bell tower in a snowy chasm) Walking on top of the small archway in the plaza makes a snow foot sound.

jefejefejefePM
#22
Jun 05, 2014 7:01 PM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
I haven't had issues with DM-Malevolence2007, but it does have a lot of particle effects and meshes. What I'll do with malevolence for now is take it out of rotaton - as I mentioned, there are at least 3 different remakes of that map for UT2004, and the other two are a lot more "bare bones", so I'll put on one of the others.

You're thinking of Tundra, it's actually an Unreal 1 remake. If I ever do another update of that map, I'll address that.
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treloarPM
#23
Jul 13, 2014 1:01 AM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
I was looking at a map on another server I hadn't played in so long, dome_of_doom

Essentially it's a big round open map with a small sphere in the centre with a teleport that takes you to a room up top to shoot down from. Little barriers to 4 of the edges down on the map below... do you know the map?

Any chance of putting it on?
jefejefejefePM
#24
Jul 13, 2014 10:05 AM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
Take a look at the map posting guidelines. Dome of Doom epitomizes a lot of what's listed in the "Bad" column - Ugly, designed for "extreme invasion," 1 enormous main room, a safe room full of ammo and powerups.

Maps like that take a lot of the challenge out of invasion, and are part of the "Extreme Invasion cycle" as I like to call it. Once you have a bunch of easy maps, you have then have to turn up the difficulty. That leads to increasing weapon speed and damage to cope with the stronger monsters, so much that rockets and link projectiles are practically hitscan. At the end of the day it's all just numbers. Hardcore invasion servers like ours happen to use smaller numbers, but if anything that adds to the challenge. Hardcore invasion requires you to use more traditional DM skills since characters aren't as powerful, and weapon speeds are more reasonable. It's also more suited to "standard" DM-style maps.


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treloarPM
#25
Jul 24, 2014 12:55 PM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
DM-ANGKOR needs some work.

For starters you can glitch the map and shoot monsters from what is essentially behind the map terrain surface.
dc_demonslayerPM
#26
Jul 24, 2014 1:12 PM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
treloar wrote:
DM-ANGKOR needs some work.

For starters you can glitch the map and shoot monsters from what is essentially behind the map terrain surface.


And exploitation of the glitch can be grounds for a permanent ban. Some of the so-called glitches are there to allow access to the map's features by editors.
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
jefejefejefePM
#27
Jul 27, 2014 11:43 AM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
Yeah, ANGKOR has been on my to-do list for a while. I've gotten knocked under the map a few times myself. It's not a feature.


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Last edited by: jefejefejefe Mar 07, 2015 12:08 PM
treloarPM
#28
Sep 22, 2014 1:47 PM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
Can you make a version of DM-Seasons that is one area, with each of the seasons reflected in various sections of the map?

Essentially cut the map size to a quarter and remove the teleports?
treloarPM
#29
Sep 22, 2014 1:49 PM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
Any chance you would put on:

DM-Oceanic
DM-1on1-Trite

???
jefejefejefePM
#30
Sep 22, 2014 3:22 PM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
Oceanic and Trite are both very small maps (again, check the map guidelines.) Here's a quote from Oceanic's author (who originally designed it for Unreal Championship on the Xbox.)

"It's a small DM map, with big windows looking out over the ocean floor. I tried to get a sense of a different location and bring some life to the place by having fish and sharks swim around. The layout was a bit too cramped in the end and I hadn't thought the double jump / wall dodge would become so prevalent. So especially on PC this map feels very claustrophobic."

Once you add quad jump and titans to the mix, it's even worse. Some small maps do work as long as you only have 1 or 2 players, but once you add more players, they get very boring to play.

As for DM-Seasons, well, the teleport gimmick is pretty much the main feature of the map. I don't think reducing it to one zone would improve it at all.
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Last edited by: jefejefejefe Sep 22, 2014 3:32 PM
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