dc_demonslayer • PM |
Sep 22, 2014 6:20 PM
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<DC>DEMONSLAYER
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jefejefejefe wrote: I agree. Seasons is one of those maps that allows you to teleport to "safe areas", meaning that when you teleport to another portion of the map, you get a little breather while the monsters are catching up with you. Orson Welles |
treloar • PM |
Sep 24, 2014 9:36 PM
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[DC]Treloar
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dc_demonslayer wrote:jefejefejefe wrote: The monster's don't catch up they spawn on top of you and kill you, I presume there is some monster mover mutator on as monsters do not always adhere to the bot paths it seems, I frequently die repeatedly from ghost because the monster spawns right with me. If your going to have maps with teleports consider putting enhanced players mutator on as it stops telefrags from bots/other players et cetera going through right after you. ![]() |
dragon7350 • PM |
Sep 25, 2014 10:32 AM
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Dragon7350
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I agree with the telefragging, but I have no idea how one would go about stopping that.
(modify ALL teleporters to make monsters use the monster move mutator when going into a teleporter...? Sounds super complicated) ![]() |
dc_demonslayer • PM |
Sep 25, 2014 12:24 PM
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<DC>DEMONSLAYER
![]() Posts: 225 |
Telefragging is part of the game, among other things. It teaches you to be careful and situational awareness which I see a very lack of for players and life in general.
Orson Welles |
treloar • PM |
Sep 29, 2014 5:32 PM
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[DC]Treloar
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dc_demonslayer wrote: So if I was to telefrag you... that's okay as it teaches you situational awareness when I am around? ![]() ![]() |
dc_demonslayer • PM |
Sep 29, 2014 6:17 PM
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<DC>DEMONSLAYER
![]() Posts: 225 |
Accidentally, no problem. Deliberately, BIG problem.
Orson Welles |