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treloarPM
#41
Jan 17, 2014 2:58 PM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
I see so many people hate the bio, but on another server I used to play it was one of the favourites.

As to why, people would use upgrade kits to turn it into a weapon of power with 2 infinity power-up for double fire speed, a health power-up to make it healing, 2 sturdy power-up and 2 spread power-up.

So you could essentially spam goo through a map and if anything got in your way you'de spam through them healing yourself faster than the monster could damage you.

I am pretty sure there is still a similar server that allows you to do this.
mmikPM
#42
Jan 17, 2014 3:57 PM
Non-member Joined: Jan 16, 2014
Posts: 13
Sounds like a little bit of everything.
dragon7350PM
#43
Jan 25, 2014 10:09 PM
Dragon7350 Member - Joined: Oct 11, 2013
Posts: 152
I was thinking it would be cool if summoners no longer had healing weapons . . . but instead had healing monsters and artifacts that would allow the user to heal their monsters back. And then there's that staff. Wink wink.

It's like the monsters are used for their effects rather than their damage (or both). It'd be fun trying to find the right combination of monsters for maximum efficiency on different maps.

dc_demonslayerPM
#44
Jan 26, 2014 10:12 AM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
dragon7350 wrote:
I was thinking it would be cool if summoners no longer had healing weapons . . . but instead had healing monsters and artifacts that would allow the user to heal their monsters back. And then there's that staff. Wink wink.

It's like the monsters are used for their effects rather than their damage (or both). It'd be fun trying to find the right combination of monsters for maximum efficiency on different maps.


Shades of Gandalf!!!!!!!!
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
mmikPM
#45
Jan 28, 2014 11:31 AM
Non-member Joined: Jan 16, 2014
Posts: 13
I'm prepping my uninstall button now.
dragon7350PM
#46
Feb 06, 2014 5:36 PM
Dragon7350 Member - Joined: Oct 11, 2013
Posts: 152
Idea for a new ability: Ammo Leech

When damaging enemies, a percentage of ammo is returned (factoring in to the weapon's maximum ammo & user's maximum ammo). Keep in mind that the percentage of ammo gain is probably too high in the example below. The percentage MUST be lower than what the highest possible gain could be to avoid infinite ammo situations.

Ammo Leech:
Level 1: Every 10 point of damage dealt against enemies returns 1% of the current weapon's maximum ammunition.

EXAMPLE: Dealt 50 damage. Maximum ammo of Shock Rifle is 50. 5% of 50 is 10. Returned 10 ammo.

Consecutive levels can increase the return percentage of ammo, and it could also eventually give ammo to all weapons in inventory. This ability would apply only to those with resupply as an option. The idea is to reward players for being accurate. This could be mixed with resupply. Resupply's maximum level would decrease if ammo leech is to be used.

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