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DISASTROUS CONSEQUENCES 37 MEMBERS:
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Forum Home > Server Discussion > D-E-K and DC merger
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clone98PM
#41
Nov 01, 2013 11:05 PM
Clone Member - Joined: Dec 19, 2011
Posts: 3
hollon wrote:
...
So here I am, sitting in class, and I wondered how Jefe and the server was doing... I must say, THIS is quite a surprise!...


Don't know what else to say. Odd enough that I keep finding myself thinking about UT and can't find time for it. I'll get back to this occasionally!
flak_monkeyPM
#42
Nov 03, 2013 7:17 AM
Flak_Monkey Member - Joined: May 27, 2009
Posts: 33
I dont know if anyone else has seen this, but it seems while dead, maybe alive, that the bots have avrils all the time, along with whatever their current weapons are. Not sure about actual players, but I'm guessing it would be a global thing. And a hole in the map Helmzdeep has appeared by the arch bridge. Fell in it a few times with no escape. Think this was the DEK issue of the map.
jefejefejefePM
#43
Nov 03, 2013 11:06 AM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
Bots had the same issue at DC, except they would have an extra assault rifle. The avril replaces the AR here, and does the same thing to the bots. I don't know what causes it.

Weaponmasters need to be careful with the Singularity Cannon. If you point it at terrain, it deforms it and can make holes that you can fall through. It's best to avoid using it unless the floor is solid.
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hollonPM
#44
Nov 03, 2013 2:21 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
Greetings everyone,

It's been nice to meet and play with a few of you, and I hope to get to know all of you better!

Jefe and I have some plans for the server over the next few weeks, and we're very excited to be sharing them with the community. We're striving for a balanced, fun, and enjoyable game play- one that encompasses DC's and DEK's highlights, and we'd like everyone's input. Do encourage others who have not yet to sign up on forums here so they can be a part of the process.

We will be starting on subclass implementations- and although I'll be busy with university work, I'll closely watch the discussion to begin work on the configurations. I'll soon be posting separate threads for each class.
Steam: hollon11
Last edited by: hollon Nov 03, 2013 11:34 PM
hollonPM
#45
Nov 11, 2013 8:22 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
Good morning (afternoon, evening) everyone,

Subclasses for the engineer and medic/monster are almost ready to go, as I'm just putting the finishing touches on them. They're expected to be live on the server within the next few days or so, and it would be great to have some feedback for them.

In the mean time, I'll be starting a thread for the WM and AM subclasses- though these may take a little longer to implement. I'll have only a day or so of weekends to work on them, as university is becoming increasingly overwhelming

Thanks for the patience everyone.
Steam: hollon11
parasthesiaPM
#46
Nov 11, 2013 4:49 PM
parasthesia Member - Joined: Nov 11, 2013
Posts: 5
Thanks Jefe! now im very happy about the news! might try to know my fellows later today!

hollonPM
#47
Dec 04, 2013 9:06 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
Sorry for delays everyone- I'm in the midst of studying for final exams and writing pointless papers that won't apply to my life. I haven't forgotten about this and should be back to work here in the following week or so ... because this more importantly applies to my life, obviously
Steam: hollon11
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