fateal • PM |
Sep 08, 2011 2:26 PM
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fateal
![]() Posts: 18 |
Hi,
I have made a warrior. I like the idea, but i think it really needs some work still. At the moment it seems too close to the general class. I am yet to use the bezerker damage though. Any thoughts on giving them melle weapons, like the chaos UT axes and swords? And what about a "CHhhhhaaaaarrrrggggeeee!!!" adrenaline skill that gives you a big boost fowards, closes down the distance so the beserker damage can work ![]() F8_AL<((AM)) ...........Adren master |
jefejefejefe • PM |
Sep 12, 2011 5:13 PM
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Jefe
![]() Posts: 420 |
I was thinking much the same thing. The new class came about as the result 2 things, first to see how difficult it would be to set one up, and second to make playing 'classless' more interesting.
It's a solid class at higher levels, but I think for many players it needs a little something special. So I'm planning on coding a special 'loaded warrior' skill in the next build. There I'll be able to set up a melee weapon or two to start with. |
hollon • PM |
Sep 13, 2011 12:21 PM
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Hollon
![]() Posts: 346 |
The melee weapons from Ballistic are pretty awesome... but they're from Ballistic. And you know how buggy it is with RPG.
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