jefejefejefe • PM |
Oct 30, 2010 5:59 PM
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Jefe
![]() Posts: 420 |
Download the mutator here: http://www.vgmp3.org/DLs/UT2004/AngelMapperHalloween2011_V1.zip http://forums.epicgames.com/threads/840991 Or just grab the configuration file (angelmapperhalloween.ini) and add it to your UT2004/System folder. http://www.vgmp3.org/DLs/UT2004/AngelMapperHalloween.ini You'll see this when you open the ini with notepad or another text editor: [HMDEK2011.HalloweenMutator] bSkeletons=False MaskName=BloodyKnife ;MaskName=HockeyMask ;MaskName=PumpkinHead ;MaskName=Skull ;MaskName=FrankBunny ;MaskName=Mandalorian ;MaskName=Boba ;MaskName=Happy ;MaskName=Trollface ;MaskName=ShroomHat ;MaskName=StarMan ;MaskName=Halo ;MaskName=Horns ;MaskName=BloodyKnife ;MaskName=Unicorn The different mask options are "commented out" with semicolons. The one at the top of the list doesn't have a semicolon in front; this is the "chosen" mask. Just change which one doesn't have a semicolon in front to change to a different mask when you play on the server. You can also set up your mask in instant action mode (pick the mutator, and pick your mask in the mutator configuration tab.) NOTE: If you're using a custom model, some or all of the masks probably won't be positioned very well. Some masks work better than others for custom models, such as the bloody knife and the mushroom hat. You might need to try a few before you find one that looks good on your character. It's also possible to adjust the size and position of masks, but it's a bit tricky to do, see the readme file in the zip file for instructions.
Last edited by: jefejefejefe Sep 14, 2014 6:21 PM
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hollon • PM |
Sep 26, 2011 9:39 PM
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Hollon
![]() Posts: 346 |
I think its almost time to pull out the Halloween masks again
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jefejefejefe • PM |
Sep 26, 2011 11:08 PM
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Jefe
![]() Posts: 420 |
hollon wrote: Yup I think so. ![]() |
jefejefejefe • PM |
Sep 27, 2011 12:13 PM
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Jefe
![]() Posts: 420 |
![]() I found that mandalorian helmet on google 3d warehouse. I want to port at least 4 or 5 more masks before I put them on the server, so if you want to look around and post some you like, I'll see if I can get them in-game... I looked at about 5 or 6 models before I found this one. Some are waaaaay too detailed, have too many materials set, have texture mapping that doesn't export properly, etc., but I'll look at everything. ![]() ![]() A quick boba fett style recolor. ![]() And a quick happy face mask I just made. EDIT: Moar masks. ![]() Shroom Hats! ![]() Trollface, requested here. ![]() If you want to get a head start and pick a mask, add these lines to your AngelMapperHalloween.ini [HMDEK2011.HalloweenMutator] MaskName=BloodyKnife bSkeletons=False ;MaskName=HockeyMask ;MaskName=PumpkinHead ;MaskName=Skull ;MaskName=FrankBunny ;MaskName=Mandalorian ;MaskName=Boba ;MaskName=Happy ;MaskName=Trollface ;MaskName=ShroomHat ;MaskName=StarMan ;MaskName=Halo ;MaskName=Horns ;MaskName=BloodyKnife ;MaskName=Unicorn The commented out lines (the ones with semicolons) show your other options.
Last edited by: jefejefejefe Sep 29, 2011 6:47 AM
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hollon • PM |
Sep 28, 2011 11:58 AM
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Hollon
![]() Posts: 346 |
Haha these look awesome!!
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jefejefejefe • PM |
Sep 28, 2011 8:38 PM
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Jefe
![]() Posts: 420 |
![]() And for something more traditional, Devil horns. ![]() A bloody knife. ![]() Golden halo. ![]() So manly. The mutator is now live on the server.
Last edited by: jefejefejefe Sep 29, 2011 6:49 AM
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jefejefejefe • PM |
Sep 14, 2014 5:42 PM
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Jefe
![]() Posts: 420 |
Halloween masks are back on the server.
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hollon • PM |
Sep 14, 2014 5:48 PM
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Hollon
![]() Posts: 346 |
Weee!
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dc_demonslayer • PM |
Sep 14, 2014 6:01 PM
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<DC>DEMONSLAYER
![]() Posts: 225 |
lol
Orson Welles |
dragon7350 • PM |
Sep 14, 2014 10:01 PM
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Dragon7350
![]() Posts: 152 |
Wow! Has it been a year already?
UNIDRAGOCORN POWER! ![]() |