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treloarPM
#1
Game Crash
Dec 29, 2013 2:06 AM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
Just posting up the Critical error, for no particular reason.

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM
Video: NVIDIA GeForce 9300 / nForce 730i (7786)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Machu Picchu Ruins D E K <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
treloarPM
#2
Jan 04, 2014 7:33 PM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM
Video: NVIDIA GeForce 9300 / nForce 730i (7786)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Duality <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
hollonPM
#3
Jan 04, 2014 9:14 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
Whenever you see 'InteractionMaster/PostRender,' that's the Engineer/Medic crash. Well documented in our books
Steam: hollon11
Last edited by: hollon Jan 04, 2014 9:26 PM
treloarPM
#4
Jan 06, 2014 6:09 PM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM
Video: NVIDIA GeForce 9300 / nForce 730i (7786)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Another Interactionmaster ftl
dc_demonslayerPM
#5
Jan 06, 2014 7:49 PM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
Trelor,

This is a standard engineer/medic crash--there is nothing we can do about it.
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
treloarPM
#6
Jan 18, 2014 5:44 AM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
Just had another on AMDK Librarie

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM
Video: NVIDIA GeForce 9300 / nForce 730i (7786)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Imperial Librarie <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

And again with a pair of low lvl players on that I was looking after on wave 15, i guess they died...

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM
Video: NVIDIA GeForce 9300 / nForce 730i (7786)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Arcane Temple <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Last edited by: treloar Jan 19, 2014 2:53 AM
jefejefejefePM
#7
Jan 18, 2014 12:48 PM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
dc_demonslayer wrote:
Trelor,

This is a standard engineer/medic crash--there is nothing we can do about it.



hollon wrote:
Whenever you see 'InteractionMaster/PostRender,' that's the Engineer/Medic crash. Well documented in our books

My Youtube|Steam|Skins|Downloads|Music Mod|Invasion Server|Mario Kart Tracks
treloarPM
#8
Jan 19, 2014 2:54 AM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
what is it about interaction master that causes this?
dc_demonslayerPM
#9
Jan 19, 2014 10:26 AM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
We do not know.
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles