treloar • PM |
Dec 29, 2013 2:06 AM
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[DC]Treloar
![]() Posts: 130 |
Just posting up the Critical error, for no particular reason.
UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows NT 6.0 (Build: 6002) CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM Video: NVIDIA GeForce 9300 / nForce 730i (7786) General protection fault! History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Machu Picchu Ruins D E K <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free ![]() |
treloar • PM |
Jan 04, 2014 7:33 PM
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[DC]Treloar
![]() Posts: 130 |
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6002) CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM Video: NVIDIA GeForce 9300 / nForce 730i (7786) General protection fault! History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Duality <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free ![]() |
hollon • PM |
Jan 04, 2014 9:14 PM
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Hollon
![]() Posts: 346 |
Whenever you see 'InteractionMaster/PostRender,' that's the Engineer/Medic crash. Well documented in our books
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Last edited by: hollon Jan 04, 2014 9:26 PM
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treloar • PM |
Jan 06, 2014 6:09 PM
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[DC]Treloar
![]() Posts: 130 |
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.0 (Build: 6002) CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM Video: NVIDIA GeForce 9300 / nForce 730i (7786) General protection fault! History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Another Interactionmaster ftl ![]() |
dc_demonslayer • PM |
Jan 06, 2014 7:49 PM
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<DC>DEMONSLAYER
![]() Posts: 225 |
Trelor,
This is a standard engineer/medic crash--there is nothing we can do about it. Orson Welles |
treloar • PM |
Jan 18, 2014 5:44 AM
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[DC]Treloar
![]() Posts: 130 |
Just had another on AMDK Librarie
UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows NT 6.0 (Build: 6002) CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM Video: NVIDIA GeForce 9300 / nForce 730i (7786) General protection fault! History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Imperial Librarie <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free And again with a pair of low lvl players on that I was looking after on wave 15, i guess they died... UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows NT 6.0 (Build: 6002) CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 3838MB RAM Video: NVIDIA GeForce 9300 / nForce 730i (7786) General protection fault! History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Arcane Temple <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free ![]()
Last edited by: treloar Jan 19, 2014 2:53 AM
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jefejefejefe • PM |
Jan 18, 2014 12:48 PM
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Jefe
![]() Posts: 420 |
dc_demonslayer wrote: hollon wrote: |
treloar • PM |
Jan 19, 2014 2:54 AM
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[DC]Treloar
![]() Posts: 130 |
what is it about interaction master that causes this?
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dc_demonslayer • PM |
Jan 19, 2014 10:26 AM
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<DC>DEMONSLAYER
![]() Posts: 225 |
We do not know.
Orson Welles |