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dragon7350PM
#1
Server Difficulty Level
Jan 22, 2014 10:17 AM
Dragon7350 Member - Joined: Oct 11, 2013
Posts: 152
Normally, the server is on Adept.

But lately, the difficulty has been set to Average. Monster noticeably became easier. They don't dodge avril, flak, or other projectile-based weapons constantly. Titans seem to throw leading rocks less often. They have poorer aim, slower movement, and their damage is lower.

I like it.

From what I've seen, everyone's more likely to get to a higher wave than before, strong monsters are still something to fear, and it's possible to run around outside of the base up to wave 13.
Most of all, it's nice to have my shots with the flak cannon (and other projectile weapons) hit their targets the majority of the time. It's relaxing!
Yes, I think the current difficulty is too easy. I could go outside the base on a level 70-ish adrenaline master on wave 16 and live. Monsters are pretty dumb. Bots are pretty dumb.
But I also feel that Adept isn't as fun to me. I don't get that feeling of satisfaction when I shoot the monsters.
By now, I'm probably sounding like I want the server to be set to experienced difficulty. I'm not sure. Maybe it should, maybe it shouldn't. The point is that I felt happier playing on an easier difficulty because the monsters felt solid and shootable.

What do you guys think?

dc_demonslayerPM
#2
Jan 22, 2014 11:19 AM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
At a level 70, the challenge would still be there but at a level 800+, what challenge? At a level 250, what challenge?

Are you advocating that we keep the server easy? Who's gonna push you to become a better player--no one. Easy servers does no good to anyone.

The ideal server difficulty is one the you have a sense of satisfaction when you win a map. Your ideal server should have about a .500/.600 win average.
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
xns_xdxwPM
#3
Jan 22, 2014 11:31 AM
cancer Member - Joined: Nov 17, 2013
Posts: 28
personally i felt adept was a bit much. skilled is one notch below adept and would be much better all around for everyone. also, the higher level you are, the higher level the monsters are. so if its just one AM alive at level 70, all monsters are level 70. if there's one level 800 wm alive, then all monsters are level 800. it all gets averaged when more than one player is alive. personally i think monsters could use a health boost, as sometimes they seem really easy to kill. also maybe introduce more high health monsters like the gold and blue ones?
cancer - EM | JEB - Gen | 91/30 - WM | nx2k - MM
dc_demonslayerPM
#4
Jan 22, 2014 12:07 PM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
xns_xdxw wrote:
personally i felt adept was a bit much. skilled is one notch below adept and would be much better all around for everyone. also, the higher level you are, the higher level the monsters are. so if its just one AM alive at level 70, all monsters are level 70. if there's one level 800 wm alive, then all monsters are level 800. it all gets averaged when more than one player is alive. personally i think monsters could use a health boost, as sometimes they seem really easy to kill. also maybe introduce more high health monsters like the gold and blue ones?


Actually, roughly speaking, monsters are 110% of the lowest level alive.
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
hollonPM
#5
Jan 22, 2014 2:18 PM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
xns_xdxw wrote:
personally i felt adept was a bit much. skilled is one notch below adept and would be much better all around for everyone.

Ah, that makes much more sense now. I thought average was one level below adept.

We've had players think that Adept was too difficult- monsters were doing too much damage and one-shotting players. It was a challenge without engineers to survive, and a lot of times, it included running away from monsters on higher waves.

Now, I'm seeing players thinking Average is too easy, and I'm also observing that we're winning most maps- even without engineers.

I think Skilled would be a reasonable difficulty level.
Steam: hollon11
dc_demonslayerPM
#6
Jan 22, 2014 7:10 PM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
The difficulty levels are:

Novice
Average
Experienced
Skilled
Adept
Masterful
Inhuman
Godlike
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
xns_xdxwPM
#7
Jan 22, 2014 11:07 PM
cancer Member - Joined: Nov 17, 2013
Posts: 28
yeah we've been playing average all day today. its way too easy for sure. skilled would most likely be a good idea. if that's still too easy maybe just go back to adept. it really isn't as much fun if there's no real challenge as demon said.
cancer - EM | JEB - Gen | 91/30 - WM | nx2k - MM
muirPM
#8
Jan 22, 2014 11:18 PM
Muir Member - Joined: Nov 24, 2013
Posts: 36
I say say we put it up to Godlike. I like challenges.
hollonPM
#9
Jan 23, 2014 1:05 AM
Hollon Admin - Joined: Sep 12, 2010
Posts: 346
muir wrote:
I say say we put it up to Godlike. I like challenges.

You mean Average isn't challenging enough for you Muir? I'm quite surprised!
Steam: hollon11
treloarPM
#10
Jan 24, 2014 11:19 AM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
I've played masterful on other servers and that was ok, but any higher would peeve me.
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