jefejefejefe • PM |
Nov 22, 2014 6:09 AM
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Jefe
![]() Posts: 420 |
Latest DC map: Noxious Fumes.
![]() ![]() I added two small areas suitable for bases, one somewhat closed off in a U shape and the other a simple indentation to the wall with a couple of hp pickups, creating a window outside. (Next to that base you will find 3 music switches on the Level F sign, press E. The grafitti of a robot with a blue outline with switch the music to the track that originally was used in the level, the last switch is located on the bilboard advertising the author's other map, DM-Sweet-Death.) For vehicles, I put blocking volumes around all the static mesh walkways so they would not fall through. I lowered the amount damage you get from falling out of the map (possible in a couple of places) to 20 damage/second, enough so you have time to recover with a translocator. I placed superweapons on two of the tall buildings in the background, must be reached with translocator. A few areas didn't have paths linked up, fixed for better monster flow. Also mad a small layout change on the upper level. I removed the colored lighting from the three sections of the map; with a greenish-yellow sky, green sunlight, the blue, red, and green lighting in each area was just too much saturation. The map has a bunch of graffiti on the walls; a few were related to drug use, or just a bit large or redundant, so were removed. Additionally the jump pads in the map were originally a simple projector texture on the floor, this was changed to a normal texture on a small platform along with some emitters, because with projectors turned off, there was absolutely no indication that something important was there. I added a few decorative meshes throughout the map, since without those graffiti projectors, the level looks quite bland. I reduced the file size from 48mb to 33 mb. Mostly from compressing textures properly, but also getting rid of some (the level preview had 10 shots) or using alternate methods for producing some textures (color modifiers.)
Last edited by: jefejefejefe Nov 22, 2014 10:36 AM
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treloar • PM |
Nov 23, 2014 1:54 PM
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[DC]Treloar
![]() Posts: 130 |
You could call the map "WhoFarted"
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jefejefejefe • PM |
Nov 24, 2014 9:17 AM
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Jefe
![]() Posts: 420 |
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jefejefejefe • PM |
Mar 18, 2015 9:48 AM
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Jefe
![]() Posts: 420 |
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