jefejefejefe • PM |
Jul 13, 2015 11:52 AM
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Jefe
![]() Posts: 420 |
Screenshots:
http://steamcommunity.com/id/jefejefejefe/screenshot/456337628510178332 http://steamcommunity.com/id/jefejefejefe/screenshot/456337628510177826 Dragon mentioned that he missed CTF-Avali-2k4. It's a really nice looking map that evokes the classic Unreal 1 look. Like many massive CTF maps, they play very slowly in invasion mode unless everyone is in one part of the map. And in general it can be difficult to get to that area during later waves so you're often stuck watching the map instead of playing. To make this map play better for invasion, I removed the underground cave system. People liked to use the lone Nali house as a base, so I set up two more houses at former cave entrances. I also redistributed weapons (some were only underground) and enhanced the powerups (nali fruit now heal 50 instead of 25.) I also redid the antiportals to help with FPS/lag, and fixed the opacity issues with the foliage and did some other optimization steps, like reducing the foliage fade distance and density.
Last edited by: jefejefejefe Jul 13, 2015 2:18 PM
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dragon7350 • PM |
Jul 13, 2015 2:20 PM
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Dragon7350
![]() Posts: 152 |
yes!
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muir • PM |
Jul 13, 2015 3:20 PM
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Muir
![]() Posts: 36 |
Cute
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jefejefejefe • PM |
Jul 28, 2015 12:43 PM
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Jefe
![]() Posts: 420 |
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