jefejefejefe • PM |
Mar 14, 2015 3:39 PM
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Jefe
![]() Posts: 420 |
I'm nearly finished with a "DC 3" version of the map, based on the DC][ edit, which was made by the people at the LDG server. DC][ added a couple of new routes and was based on my DustStorm-DC edit from six years ago. How time flies. In this version, I've added a new section going from the underpass Bio room to the flak pickup. Added a connection above the overpass as in LDG's INV version. Lighting revamped. Skybox remade to look more like a dust storm. BSP error near the dome fixed. Most random barrels removed. Remade some textures. Blocking volume above the level restored, working on making them a bit more consistent. If you have any ideas or requests for the new version, I'll definitely consider it.
Last edited by: jefejefejefe Jul 28, 2015 12:46 PM
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jefejefejefe • PM |
Mar 29, 2015 1:24 AM
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Jefe
![]() Posts: 420 |
So, did some more work on this one.
In addition to the stuff mentioned above, I set up new meshes and textures for the palm leaves, a recolor of the ones from the ECE bonus pack. I also exported some textures from Counter Strike Source, which ironically, I had never actually played before. But I took a look around using Gary's Mod, made some notes of things I'd like to add and was able to see what was "legit" about the UT version of Dust and what wasn't. I figured out the reason why Dust2k5 (which this is ultimately based on) got some things wrong is because it was actually an edit of an even earlier map called DM-CSDust080. That map was based on the original CS, not CS Source. Dust2k5 was an attempt to redo CSDust080 in CS Source's style and explains why some of the BSP is such a mess. Some of CSDust080's buildings are actually hidden under or merged into the newer geometry. I don't plan to redesign the map further, but it's worth mentioning. As a result the crates, posters and litter are a lot more varied and where applicable, have the proper transparency. I also redesigned the connecting areas from DC][ so that they now more naturally fit the level's style.
Last edited by: jefejefejefe Jul 28, 2015 12:46 PM
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jefejefejefe • PM |
Jul 28, 2015 12:56 PM
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Jefe
![]() Posts: 420 |
All of my old screenshots are gone due to Xfire shutting down, so here are some via Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=487098909 http://steamcommunity.com/sharedfiles/filedetails/?id=487097205 http://steamcommunity.com/sharedfiles/filedetails/?id=487097471 http://steamcommunity.com/sharedfiles/filedetails/?id=487097825 http://steamcommunity.com/sharedfiles/filedetails/?id=487097876 And here's a download for the current beta, which includes the music file: http://www.vgmp3.org/DLs/UT2004/DM-DustStorm-DC-III-B3.zip This version has some new stuff, like an area with an openable door behind the black van, and lots of little tweaks to make it look and play better. |
jefejefejefe • PM |
Sep 14, 2015 8:53 PM
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Jefe
![]() Posts: 420 |
Got around to uploading a final version. DL here:
https://forums.epicgames.com/threads/990551 Video: |