hollon • PM |
Aug 21, 2015 3:40 AM
|
Hollon
![]() Posts: 346 |
Hi All,
This morning, I've finalized the RPG and sent it to the server. This is my first time uploading and changing anything on the server on such a mass scale. Although I've tested 204 countless times, both offline and online and on different machines, I urge everyone to report any strange bugs or crashes you may encounter (don't worry, the last RPG backup was of this morning, Aug 21 2015 around 1 AM). The only player stats that were changed during the upgrade were Class abilities -- i.e. ClassWeaponsMaster, ClassEngineer, etc. This is to prevent players from choosing a new class despite already having chosen one. The RPG automatically compensates you for any ability changes or level shifts that may have occurred -- but it is strongly recommended that you rebuild your characters anyway. You can check the details on the changes in the Version-Build thread.
Last edited by: hollon Sep 20, 2015 10:04 PM
|
muir • PM |
Aug 21, 2015 6:47 AM
|
Muir
![]() Posts: 36 |
Failed launching URL
Package 'DEKRPG204' version mismatch |
muir • PM |
Aug 21, 2015 6:55 AM
|
Muir
![]() Posts: 36 |
nvm I'm dumb and its 5 in the morning.
|
dc_demonslayer • PM |
Aug 21, 2015 12:29 PM
|
<DC>DEMONSLAYER
![]() Posts: 225 |
muir wrote: Ain't gonna say it.............. Orson Welles |
hollon • PM |
Aug 27, 2015 9:07 PM
|
Hollon
![]() Posts: 346 |
Hi folks,
Now that 204 has been on the server for almost a week, I would like some input on 1) small bugs and mishaps that you may have found with the new version and 2) balancing. I know some of you have messaged me via steam or email about these matters, but I would like a comprehensive list and will only focus on the issues presented on this thread, for organization's sake. I'm back at school for the moment, but will continue to monitor the thread and note any issues and changes. |
dc_demonslayer • PM |
Aug 27, 2015 9:30 PM
|
<DC>DEMONSLAYER
![]() Posts: 225 |
As I said in my e-mail--somehow, the server seems much harder.
Orson Welles |
dragon7350 • PM |
Sep 03, 2015 1:30 PM
|
Dragon7350
![]() Posts: 152 |
-The fire and ice monster textures are too large and are causing fps drops. I sent Jefe a smaller package. He said he'd put it up by this weekend. I'll go ahead and send you the link via email for backup.
-During testing I noticed that there is noticeable lag when gasbags shoot. They leave a ring of smoke puffs each time, and it drops fps considerably. -I played a game and used a Matrix-enchanted equalizer. I used it to stop all projectiles on the skaarj wave (wave 8?) and the fps lag was atrocious. ![]()
Last edited by: dragon7350 Sep 03, 2015 4:30 PM
|
flak_monkey • PM |
Sep 05, 2015 10:54 AM
|
Flak_Monkey
![]() Posts: 33 |
The new fire flies are static. no wing movement, same profile, like a picture that just follows you around.
|
dragon7350 • PM |
Sep 05, 2015 11:47 AM
|
Dragon7350
![]() Posts: 152 |
-Grave Minigun (aka vorpal) is a bit overpowered due to craftsmen with giving double damage + beserk attack speed buff.
![]() |
dc_demonslayer • PM |
Sep 05, 2015 12:26 PM
|
<DC>DEMONSLAYER
![]() Posts: 225 |
flak_monkey wrote: Nice of you to join us..........we missed ya!!!! Orson Welles |