hollon • PM |
Feb 25, 2017 5:05 PM
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Hollon
![]() Posts: 346 |
I'm a huge fan of themed, non-UT style maps like Grotto, Toys Story, Mushroom Lake and Snowbound Park. I'm glad that Serenissima is back on, but it really does come at the expense of invasion gameplay. Lots of tight, small corridors and it seems like the best place to play is in an open courtyard.
Is it possible to make a smaller version of Serenissima- perhaps cutting out or blocking some of the small corridors, and leaving a few central courtyards open? So the main fighting area can be a courtyard and if you need to hide, go into a small corridor, but one that doesn't extend and snake all the way underground to the other side of the map. Could also help to cut down on the map size too. Also, may I suggest music (and music switches) for the map? One that has a European or Venetian feel to it ![]() |
dc_demonslayer • PM |
Feb 25, 2017 6:39 PM
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<DC>DEMONSLAYER
![]() Posts: 225 |
For the life of me, I cannot remember when I played it last. Before we do anything, let's play it a few times.
Orson Welles |
jefejefejefe • PM |
Feb 26, 2017 2:19 PM
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Jefe
![]() Posts: 420 |
I sometimes take maps out of rotation for a while if they seem stale. That's what I did with Serenissima. It has been out of rotation at least since we set up the new redirect.
Hollon, you're right, it can be a slow map. And your idea isn't bad. When I revamped CTF-Avali, I deleted the huge underground areas to improve gameplay, and its design made it fairly easy to make that change. I could do something similar with Serenissima, but making the call of which parts should stay will be more difficult, as will doing it in an logical and consistent manner. |
dc_demonslayer • PM |
Feb 26, 2017 3:31 PM
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<DC>DEMONSLAYER
![]() Posts: 225 |
jefejefejefe wrote: After looking at the map last night and knowing more of what Hollon wants, my suggestion is to take the building out on the one end of the map next to the mansion. That would give engineers 3 open spaces to play with: 1-the docks, 2-the market, and 3-the proposed open space by the fence. Orson Welles |