fanblades6 • PM |
Feb 06, 2018 11:45 AM
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Non-member
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Ive created my RPG.u but im having trouble adding it to ut2004rpg.ini my package is named expedition01 and my ability is myability so im doing expedition01.myabiity but its not showing up any advice
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hollon • PM |
Feb 06, 2018 5:34 PM
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Hollon
![]() Posts: 346 |
Make sure you have something like this added in your UT2004RPG.ini:
Code wrote: Obviously you won't have the DEKRPG206I stuff, so those abilities will be in whatever RPG you have installed. If you extended expedition01 from DruidsRPG200, you should be able to see the ability. However, if you have a different version of DruidsRPG, DEKRPG, or any kind of RPG that has subclasses, there are additional RPG.ini lines that need to be specified in order for the ability to show up. That's about the only situation I can think of if you've compiled expedition01.u successfully. |
fanblades6 • PM |
Feb 07, 2018 11:27 AM
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Non-member
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Thanks, im not completely sure what i was doing wrong but i got it working successfully, my next problem isnt necessarily in your details but, ive got a bunch of monster model files i'm trying to figure out how to convert them into monsters i can use in invasion, or if they have the monsterclass somewhere inside the file where would it be, i seached the .u, and .upl's and didnt find anything and they didn't come with .ini's.
Thanks for the help. ![]() |
hollon • PM |
Feb 07, 2018 3:45 PM
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Hollon
![]() Posts: 346 |
Models are usually in .ukx animation files or .usx static mesh files. I'm assuming you'll be using an animation file since most monsters use them. These lines are specified in the default properties of monsters such as Mesh=SkeletalMesh'FilePackage.FileName' or static mesh as Mesh=StaticMesh'FilePackage.FileName'. Take a look at some of the existing monsters in SkaarjPack or Satore and see how they're set up.
You'll also need to include a line like below somewhere at the top of your monster code to basically tell the command prompt to import/load your animation file while executing the .u package: Code wrote: If you open up Unreal Ed, you can open the animation/static mesh browser for a closer look and the specific animation names. Hope this helps. |
fanblades6 • PM |
Feb 08, 2018 11:56 AM
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Non-member
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Hmm. i Cant seem to access the meshes Nor animations via wotgreal and i cant seem to decompile them to view them either.
it has the following folder inside HaloCharacters/ Animations/HaloCreatures.ukx,HaloHumans.ukx,HaloMasterCheif.ukx KarmaData/HaloCreatureKA.ka Sounds/HaloSounds.uax System/HaloCreatures.upl,HaloHumans.upl,HaloInvasion.int,Haloscript.u,Haloscript.ucl,MasterChiefmdl.upl Textures/Halocreaturestex.utx,HaloHumantex.utx,HaloMasterChief-xtra.utx Heres a link to the download http://unreal.shaungoeppinger.com/invasionvault/modelsandskins/halocharacters.zip Thanks for the help man |
fanblades6 • PM |
Feb 08, 2018 3:29 PM
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Non-member
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Btw, i noticed im banned from the dc server wanna unban me? my ingame name would have been rocket at the time of the bad ive prolly been banned for a bout 6 years prolly got banned afking whille cooking dinner.
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hollon • PM |
Feb 08, 2018 5:53 PM
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Hollon
![]() Posts: 346 |
You have to open up animations and meshes with the UT2004 Editor. It should have been installed with UT2004, though I'm not sure if it's included if you bought it with Steam. A quick search in your folders/toolbar should determine whether you have it installed or not.
Anything that isn't related to .u, I do in the editor, so that's animation, meshes, sounds, textures, etc. I'll let Demon or Jefe know about the ban. |
jefejefejefe • PM |
Feb 11, 2018 3:01 AM
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Jefe
![]() Posts: 420 |
I unbanned you. You would not have been banned for idling, but it was a long time ago, whatever the reason.
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