jefejefejefe • PM |
Sep 22, 2014 9:02 AM
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Jefe
![]() Posts: 420 |
Latest "DC" Map:
BlizzzXL. ![]() We tested the normal version about a week before, and found a bunch of issues, including getting stuck inside one of the lifts and getting outside of the map. Here's a changelist: Fixed collision on lifts and set them to return on encroach instead of ignore Fixed collision on meshes to prevent driving through Kill volumes under large areas of terrain and outside the map (was possible to get out) Modified two areas to make better base areas Reworked several textures to give a better alpha (transparency) effect without blocky lines around them Detail textures and materials set up (stepping on wood or metal sounds like wood or metal) Snow emitters tweaked so they better fit the openings in the roof, also set them to turn off on "low detail" New "workplace safety" posters including a couple of custom ones like this one and this one Changed some sound triggers to be less annoying for invasion Set a music track Added some adren pickups Improved pathing for invasion (and normal) play Moved redeemer upwards into some roof trusses and put a keg of health in its place. I don't think the redeemer is accessible without a trans (not counting quadjump) but it might be possible to lift jump to it.
Last edited by: jefejefejefe Sep 22, 2014 9:12 AM
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jefejefejefe • PM |
Mar 18, 2015 9:51 AM
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Jefe
![]() Posts: 420 |
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