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Forum Home > Maps > DM-Robinson-DC
jefejefejefePM
#1
DM-Robinson-DC
Jun 26, 2017 3:32 PM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
Screenshots: http://steamcommunity.com/sharedfiles/filedetails/?id=956171451
http://steamcommunity.com/sharedfiles/filedetails/?id=956152710
Comparison to original: http://steamcommunity.com/sharedfiles/filedetails/?id=955805115

Changes by Gavran:
Improved pathing all-around, including water and Redeemer-area. Fixed steep cliffs getting you stuck. Improved dirt and grasspaths making them more clear, introduced some new paths. Added slightly more plants at barren areas. Improved terrain, OOB is now fixed. Changed the Sea-texture as previous was buggy. Added slightly more healthpickups, a Supershield, an IonPainter, ClassicSniper as well as Healthvials and Adrenaline pickups above elevator. Fixed players getting stuck on bridges. Added Block volumes all around. and as ceiling, no OOB anymore. Slightly improved buggy sand underneath water, improved visuals. Slightly decreased area within you can be in the sea. Fixed various clipping issues and floating staticmeshes.

Changes by Jefe:
Replaced most trees with ones from the Ben Tropical package for better appearance/performance. Fixed foliage on the huge tree so it doesn't have jagged black edges. Made water fade into distance. Made new cubemaps to match new look. Edited some terrain. Added Grenade Launcher spawn (changes to Mine Layer on server.) Added some deco meshes from BR-Cutlass. Added fog for warmer look.
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Last edited by: jefejefejefe Jun 26, 2017 3:39 PM