jefejefejefe • PM |
Apr 15, 2011 4:00 PM
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Jefe
![]() Posts: 420 |
v1.0
The goal here was to make the weapons a bit more logical. The Stealth was taken out because the mutator required to use it was doing strange things to damage output. New Weapon: D-E-K Utility Rifle. Based on the Pro Assault Rifle, this weapon has recharging ammo but fires at a much faster rate than it recharges. Alt fire is a shield gun function, combining two weapons into one slot. The AR shots fire at the same speed as the original AR, but do from 2 to 3 times more damage, as if you were dual wielding. It is also similar to the shield gun in that you cannot drop or dual wield this weapon. Mapped to the Shield Gun key. This weapon is new, so it'll need some tweaks here and there, but the core functions work. Known issues: 3rd person view does not show a shield effect when used. Shield effect is a bit small in first person. New Weapon: D-E-K Zap Gun. Ok, it's just a lighting gun. Firing speed is faster, and damage a bit lower. A result of trying to make it more useful in invasion, while hopefully not too strong when in RPG DM. The damage rate is close to that of the Mercury Launcher and firing speed identical. (Perfect for making Titans flinch.) Modified Weapon: D-E-K Avril. Now Mapped to the Assault Rifle key, and replaces ARs on maps. Max Ammo and Starting Ammo is higher than before. Also added a slight fire trail to the projectile (finally.) You start with one too. Modified Weapon: AGGL. Not much has changed here, shots are slightly faster. Mapped to Bio/Mines key and replaces Bio on maps. Modified Weapon: Mercury Launcher. Projectiles are ever so slightly faster now. Mapped to Sniper key and replaces Classic Snipers on maps, just like always. v1.1 Fixed Mercury Launcher pickup which was spawning the original weapon instead of the modified version. (Only WMs were getting the proper weapon.)
Last edited by: jefejefejefe Apr 20, 2011 9:28 AM
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