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Forum Home > Maps > Matrix Server Reset Crash
dragon7350PM
#1
Matrix Server Reset Crash
Oct 31, 2013 11:25 AM
Dragon7350 Member - Joined: Oct 11, 2013
Posts: 152
Game crashed (probably client side) after I died in Matrix Server reset. That time I played around trying to stay alive with medic rocket launcher and globe of invulerability. Maybe that had something to do with it. The crash happened specifically about 5 seconds after dying and turning into a skeleton.

10/31/2013 10:24 AM CST

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1708 MHz with 4095MB RAM
Video: ATI Mobility Radeon HD 5800 Series (1114)

Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1761]

History: AActor::Destroy <- UObject::ConditionalDestroy <- (xPawn Matrix-Server-Reset.xPawn) <- ULevel::DestroyActor <- (xPawn Matrix-Server-Reset.xPawn) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Matrix Server Reset <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

jefejefejefePM
#2
Oct 31, 2013 3:21 PM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
Crashes like that will happen, unfortunately. That's unrealated to the map, the best I can tell.

Hopefully I'll have a script in place soon so we won't see the reset map all the time.

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