dragon7350 • PM |
Oct 31, 2013 11:25 AM
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Dragon7350
![]() Posts: 152 |
Game crashed (probably client side) after I died in Matrix Server reset. That time I played around trying to stay alive with medic rocket launcher and globe of invulerability. Maybe that had something to do with it. The crash happened specifically about 5 seconds after dying and turning into a skeleton.
10/31/2013 10:24 AM CST UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 1708 MHz with 4095MB RAM Video: ATI Mobility Radeon HD 5800 Series (1114) Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1761] History: AActor::Destroy <- UObject::ConditionalDestroy <- (xPawn Matrix-Server-Reset.xPawn) <- ULevel::DestroyActor <- (xPawn Matrix-Server-Reset.xPawn) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Matrix Server Reset <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free ![]() |
jefejefejefe • PM |
Oct 31, 2013 3:21 PM
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Jefe
![]() Posts: 420 |
Crashes like that will happen, unfortunately. That's unrealated to the map, the best I can tell.
Hopefully I'll have a script in place soon so we won't see the reset map all the time. |