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Forum Home > Maps > DM-Unrealville
treloarPM
#1
DM-Unrealville
Feb 18, 2014 5:39 AM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
Is it on the re-direct?

It's download crawls... I gave up and went to watch TV.
dc_demonslayerPM
#2
Feb 18, 2014 8:48 AM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
Just out of curiosity, what are your computer stats and internet speed?
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
jefejefejefePM
#3
Feb 18, 2014 9:36 AM
Jefe Co-Owner - Joined: Jul 05, 2010
Posts: 420
UnrealVille is one of the largest maps in terms of file size, so it will take a while if you have a slow connection. It is on the redirect though.

You could also try downloading it elsewhere:

http://www.mapraider.com/maps/unreal-tournament-2004/deathmatch/2550/DM-UnrealVille
My Youtube|Steam|Skins|Downloads|Music Mod|Invasion Server|Mario Kart Tracks
treloarPM
#4
Feb 19, 2014 2:56 PM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
Got another one that is terrbily slow for download.

DM-HillyMcBillyFarmR

As to my internet speed my modem states it's 6000/384

dc_demonslayerPM
#5
Feb 19, 2014 3:08 PM
<DC>DEMONSLAYER Co-Owner - Joined: Apr 05, 2009
Posts: 225
Treloar,

I'm sorry but I think most of your problems are client-side. Over the past couple of days, I have downloaded both maps you mentioned within 30 seconds or less. My average download time for all maps are within 15-20 seconds.
In Italy for 30 years under the Borgias, they had warfare, terror, murder, bloodshed. They produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland they had brotherly love, 500 years of democracy and peace. And what did that produce? The cuckoo clock."

Orson Welles
treloarPM
#6
Feb 21, 2014 4:50 AM
[DC]Treloar Member - Joined: Dec 02, 2013
Posts: 130
I dunno what the problem is, I cannot see how it can be client side when I fresh installed my game.

The really odd thing is once I got the map from the re-direct and uncompressed it and added to maps folder, on joining the server all the other texture file's, etc streamed through like normal.