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Forum Home > Rules > Full Rules part 3
hogsquadPM
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Full Rules part 3
Apr 17, 2024 11:45 AM
Ponyboy Founder - Joined: May 15, 2013
Posts: 7
10. Camping: Hijacking a hog
10.1. If you blast a hog off the cliff on Sidewinder, you may only proceed down to get the hog if all its former occupants have died. [6.13]
10.2. (a) You may not attack another player or hog if there are as many, or more, hogs in the vicinity as there are players. You must first check to see if there are other hogs in the area before attacking. This rule is to avoid "nade fests", particularly at initial spawn but also throughout the game. (b) You may, however, attack a hog having a gunner or a passenger, if they could be an immediate threat to you getting into your own hog. (c) You may only attack at map start if you are in a moving loaded hog or you're on foot and are defending yourself against attack from a loaded hog - you've been fired upon first
Defending yourself
10.3. You may only throw one grenade at a time. Your prior grenade must have exploded before throwing another one. This is true at any point, not just while you are defending yourself. Note: This rule is enforced if there is an obvious violation or a pattern of borderline violations. [7.1]
10.4. You may not jump out of a gunner less hog to defend unless an enemy hog is firing at you. [7.2]
11. Chase Killing
11.1. (a) In Blood Gulch, if a driver of a 2 or 3 person hog driving to blue base chooses to drive around to the right of the hill near 1st cliff, it must only be for defensive purposes. This means the gunner and passenger may not attack any enemies once the driver begins to drive around the hill and until the hog is completely clear of the cliff.
(b) At start of map on SideWinder, hogs must proceed direct to the first flag. Once the hogs have cleared all ice approaching first flag, they may then veer for defense. [8.4]
12. Administration
12.1 Administrators are here to inform players of the rules and will also from time to time assist players in learning the game. Admins have the capability to kick or ban players from the game, if necessary, to enforce the rules. Admins mostly play undercover. We get occasional impostors in our servers, who use existing HogSquad member names. There are a number of things that can tip you off to impostors: Flagrant rule breaking is one of them, bad behavior is another.
12.2 Typically the type of player who is purposefully an impostor is not the kind of person who finds it easy to pretend to follow the principles of teamwork and respect. They are usually easy to spot. However, if you see an apparent HogSquad Admin appear to occasionally break the rules, keep in mind that you may not fully understand the rules, or know the situation that caused the behavior you observed. For example, we may have to nade our own team's hog to find out who is driving it, if they have broken a rule. Also, we're human. We sometimes will mistakenly break a rule.
Your rights
You have the right to briefly ask for clarification of rules in-game. However, we ask that you not debate the merits of our rules in-game. You may seek further clarifications to our rules in our forums.
If you feel you have been unjustly singled out for breaking rules, please don't take it personally. We do sometimes make mistakes. Appearances can be deceiving, feel free to briefly explain if what you were doing was different than how it was perceived.
The rules that we broadcast in-game are shorthand. That's probably why you have come here--to understand the rules in full, and if so, we appreciate that!
Finally, you have the right not to play on our server. If you find that our rules are too restrictive, we will not be offended if you don't play on our server.
How you can help
The warning system

The Server can kick or ban players, and will give warnings before kicking, and again before banning. Also, we reserve the right to kick or even ban without any warning at all. This will occur for players who have a "history" on our servers, and will also occur if the offence is considered, well, offensive enough. Examples include, but are not limited to, sexually explicit or racist language. A kick involves removing a player from the server. The player can then return to the server immediately if there is room. A player can ask why they were kicked, if they are unsure (see "Your rights"). A ban can be temporary or permanent. A permanent Ban involves barring a player from the server until such time as We remove the ban. Each ban is recorded in a ban report only visible to Admins. The ban report provides some detail on the behavior that led up to the ban. Bans can be, and often are, overturned by requesting to be unbanned on at our email address. Bans are based on the key of the Halo CD, so changing a Profile name will not allow a player to get around a ban. You are responsible for anyone using your Halo CD, regardless of how it was misused—"my brother / son / dad / mom / uncle / dog / cat did it" is the most common excuse that we see for misbehavior.
Remain respectful around Admins and other Guests. Be Nice !
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