Dungeons & Dragons: How To Build A Path Of The Storm Herald Barbarian
Category: General Discussion |
by
Nidarta
Aug 07, 2024 9:51 AM |
Path of the Storm Herald: Why So Much Choice?! |
And here I was thinking that Barbarians were pretty much just "get angy and smack opponents with big hurty thing until they die." Nope, they got magic too, so now it's "get angy and summon storm, THEN hit opponents with big hurty thing AND the power of nature until they die." I'm definitely not complaining, but damn, why is there so much utility in this? When you choose to be a Storm Herald Barbarian, you get to choose either Desert, Sea, or Tundra for your Storm Aura. You can swap out your Aura type whenever you get a Barbarian level, so there's a lot of choice here. This is at 3rd level, and these effects can be activated as a bonus action on your turn. They continue to scale with level as well, so that's fun. When you rage, your Aura activates (range of 10ft), and depending on what you chose, then you can: Desert: do a small bit of fire damage (2 at 3rd level) to everyone within your aura (can't choose who takes this damage, so keep your friends out of range). Minor damage and common resistance, but scales with level and can't be avoided, so it's a good AoE. Sea: force a DEX save on something within your aura or they take 1d6 lightning damage. DEX saves are common, but damage scales with level. Tundra: give selected creatures in your aura 2 temp hit points. Scales with level yet again and makes both you and your melee friends that much better in combat. The benefits of Storm Soul (6th level) are active even when you're not raging, so you get: Desert: Fire damage resistance, immunity to the effects of extreme heat, and you can touch an object not worn or carried by anyone else and set it on fire. Nice resistance, situational benefit, and a fun party trick. Sea: Lightning damage resistance, and you basically become a mermaid (breathe underwater and swim speed of 30ft). Decent resistance, plus a maybe useful benefit. Tundra: Cold damage resistance, immunity to the effects of extreme cold, and you touch water and turn a 5-foot cube of it into ice, which melts after 1 minute. Another nice resistance, situational benefit, and fun party trick. Shielding Storm (10th Level) just lets your friends get closer to you while you rage, as they gain resistance to the damage type you get from your Storm Soul feature, but only while you're raging, so no huddling around the Barbarian while they're not angy. The capstone feature of Raging Storm (14th Level) are ok, depending on what you choose for your Aura. Desert: If someone hits you while in your Aura, you can use your reaction to force them to make a DEX save or take fire damage equal to half your Barbarian level. Since you get this at 14th level, that's 7 fire damage. Nice bit of bonus damage, but DEX is a very common save, and fire resistance is also a common pain. Sea: If you hit someone in your Aura, you can use your reaction to force them to make a Strength save. If they fail, they get knocked prone. This can be huge, as being a Barbarian, you can attack twice with your action, so it could play out like this: Attack hits, you knock 'em prone, then you make your second Attack while they're prone. Big potential, but unfortunately monsters love their Strength stats. Tundra: Every time you activate your Aura effect, you get to force a Strength throw on someone in your Aura, and if they fail, you basically freeze them, reducing their speed to 0ft until the start of your next turn. Another Strength save, but it's still a good benefit. In conclusion, why don't I see these guys being talked about more often? You can choose from three relatively good options, and if you don't like it, just level up and you get a swap. I've just listed the features they get and pointed out their effects. Almost all of these will be useful to you, and while some do better than others depending on your campaign, they're all pretty good bets. I'd like to hear from you guys, though. Why would you choose another subclass/other class over the Storm Herald Barbarian? Downsides? Niches? Something else does it better? Please, let me know!
Posted by nidarta
0 Comments
Aug 07, 2024 9:46 AM
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And here I was thinking that Barbarians were pretty much just "get angy and smack opponents with big hurty thing until they die." Nope, they got magic too, so now it's "get angy and summon storm, THEN hit opponents with big hurty thing AND the power of nature until they die." I'm definitely not complaining, but damn, why is there so much utility in this? When you choose to be a Storm Herald Barbarian, you get to choose either Desert, Sea, or Tundra for your Storm Aura. You can swap out your Aura type whenever you get a Barbarian level, so there's a lot of choice here. This is at 3rd level, and these effects can be activated as a bonus action on your turn. They continue to scale with level as well, so that's fun. When you rage, your Aura activates (range of 10ft), and depending on what y [show more] |