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Änderung bezüglich der Fahrzeuge / Change in the vehicle
Category: WICHTIG !!! / IMPORTANT !!! |
by
Skt_demon
Mar 22, 2014 1:05 PM |
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Bases verschwunden
Category: Wünsche ! / Wishes! |
by
Skt_demon
Mar 22, 2014 8:13 AM |
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Bases verschwunden
Category: Wünsche ! / Wishes! |
by
Dex_dex
Mar 22, 2014 5:15 AM |
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TS IP für Hilfe (only German support)
Category: WICHTIG !!! / IMPORTANT !!! |
by
Skt_demon
Mar 16, 2014 7:34 AM |
| WIR ZIEHEN UM !!! |
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Um die Performance zu verbessern und den Spielspass wieder herzustellen haben wir absofort einen neuen Server mit der IP 134.255.231.191:8531 mfg Die TOG Admins !!!
Posted by skt_demon
0 Comments
Mar 06, 2014 3:28 PM
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| CHANGE LOG 1.0.4.2 |
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[ADDED] BTR90 HQ ride in back option. @Fank [ADDED] Version check for dayz.pbo. @Skaronator [ADDED] Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor [ADDED] Added upgrade in place option for stairs with railings. @Sequisha @vbawol [FIXED] Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade [FIXED] Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha [FIXED] Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol [FIXED] Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol [FIXED] second attempt at fixing <NULL> kill messages from vehicles. @icomrade [FIXED] remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol [FIXED] Fixed error in expression when removing buildings. @Fank [FIXED] Was possible to fill a mixed gas with an empty jerry can. @Fank [FIXED] Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. @Fank @vbawol [FIXED] Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol [REMOVED] Old Towngenerator Config. @Skaronator [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://verthosting.com for hosting our development server.
Posted by skt_demon
0 Comments
Mar 06, 2014 3:30 AM
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| CHANGE LOG 1.0.4.1 |
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[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator [NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol [ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank [ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol [ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol [ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator [ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank [ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol [ADDED] Added to heli crash code, Blackhawk and Seahawk Wrecks by * [GLT]Myke http://www.armaholic.com/page.php?id=10670 [ADDED] Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE @Fank [FIXED] Fix init errors, improve antihack. @icomrade [FIXED] Add missing sensor for aircraft dealer on Napf. @JoSchaap [FIXED] Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol [FIXED] M107 zeroing was stuck at 500m now set to default settings. @vbawol [FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol [FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol [FIXED] Added missing DZE fueltracks to DZE_fueltrackarray. @Fank [FIXED] Fix AI from being counted as zeds. @jwo7777777 [FIXED] Issue with Scaffolding being too close and killing player. @Fank [FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol [FIXED] Fixed backpack disappearing issue. @vbawol [FIXED] Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol [FIXED] Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol [FIXED] Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol [FIXED] Issue that prevented the server from starting. @Skaronator [FIXED] Some typos in the loot table. @Skaronator [FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator [FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol [CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank [CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro [CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol [CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol [REMOVED] Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol [INFO] Re-added old trader code for backwards compatibility. @vbawol [INFO] Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://bmrf.me/ for hosting our development server.
Posted by skt_demon
0 Comments
Feb 10, 2014 6:04 PM
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| CHANGE LOG 1.0.4 |
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[NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\ [NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/ [NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator [NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn [NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator [NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol [NEW] Trading now makes change and auto combines into the highest denomination. @vbawol [ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol [ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol [ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha [ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha [ADDED] New enterable building added for Chernarus and other maps. @Sequisha [ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony [ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol [ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant [ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator [ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol [ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos [ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k [ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator [ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator [FIXED] Anti-Teleport Log System. @Skaronator [FIXED] Wrong German translations. @Fank [FIXED] Fix medical actions in vehicles. @icomrade [FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT [FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony [FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281 [FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German) [FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol [FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k [FIXED] Lingor trader spawn. @dayz10k @sekra [FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator [FIXED] Wrong include in the CfgMagazine file. @Skaronator [FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k [FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator [FIXED] BattlEye kicks for some players on death. @Skaronator [CHANGED] Changed currency conversion rates to multiples of 10. @vbawol [CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol [CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi [CHANGED] Balance Loot table. @Sequisha [CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol [CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k [CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k [CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k [CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator [REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k [SERVER INFO] Updated Hive dll requires DatabaseMySql.dll in arma 2 oa root and visual studio 2013 redistributable x86 installed: http://www.microsoft.com/en-us/download/details.aspx?id=40784 [SERVER INFO] Removed dayz_vb.bikey and dayz.bikey keys and added new version ed dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol [SERVER INFO] Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running. [SERVER INFO] pook_H13_amphib, GNT_C185F and GNT_C185E causes Server FPS issues and should not be used. https://github.com/vbawol/DayZ-Epoch/issues/969 [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://bmrf.me/ for hosting our development server.
Posted by skt_demon
0 Comments
Feb 10, 2014 6:03 PM
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| ROLLING CHANGE LOG 1.0.3.1 |
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[ADDED] Proper mission file support and bikeys for SMD Sara A2 http://forums.bistudio.com/showthread.php?162282-SMD_Sara_A2-Full-Sahrani-Map-Port-Initial-Release [ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k [ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol [ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre [ADDED] Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe [ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol [ADDED] Bell 47/H-13 Helicopter by hcpookie http://www.armaholic.com/page.php?id=22143 [FIXED] Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k [FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k [FIXED] Optimized RoadFlare/chemlight JIP code to use only one allMissionObjects call instead of two. @vbawol [FIXED] dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol [FIXED] Fixed some typos in Sahrani mission files. @vbawol [FIXED] Removed radar from GAZ Vodnik. @dayz10k [FIXED] Incorrect call compile paths for tavi traders. [FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol [FIXED] Fixed two createvehicle calls for weapon spawn_loot. @Torndeco [FIXED] Building count limiter was using wrong position command now uses correct one. @vbawol [FIXED] Fire requirement for crafting can now be used off the ground without issues. @vbawol [CHANGED] setdamage.txt fixes for hatched/chainsaw - scripts.txt and publicVariable.txt updated. @infiSTAR [CHANGED] Increased chances for silver and gold mine veins.@vbawol [CHANGED] Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol [CHANGED] Must drop backpack or filled chainsaw before you can change clothes. @vbawol [CHANGED] Removed 10m check for nearby players when changing clothes. @vbawol [CHANGED] Null cleanup was not working as intended disabled by default needs further testing. @vbawol [CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol [CHANGED] Restructured server files. @vbawol [INFO] Models/textures by Paul Tomany. @Sequisha. [INFO] Special thanks to http://bmrf.me/ for hosting our development server. [REMOVED] Many unneeded diag_log calls removed.
Posted by skt_demon
0 Comments
Dec 12, 2013 4:58 PM
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| There are no servers assigned to this clan. |
| We are a ARMA II DayZ EPOCH CLan |