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Forum Home > General Discussion > c4K SERVERS HACKED
crasher-lordPM
#1
c4K SERVERS HACKED
Mar 20, 2010 6:05 PM
Non-member Joined: Mar 10, 2010
Posts: 17
THIS IS WHAT RCON SAY TO ME AND OTHER PPL...


C4K SERVERS ARE HACK PROOF. NO ONE CAN CRASH THEM. OR HACK RCON OF THEM.

NOW CHECK WHAT HE GET TO SEE. HIS WHOLE DATA IS WITH ME. I HAVE HACKED HIS WHOLE DRIVES. CAN ACCESS THEM ANYTIME ...

HIS MOHAA D DIRECTORY IS LIKE THIS


Directory of D:\games

2/23/2010 --- <dir> .
2/23/2010 --- <dir> ..
2/15/2010 --- <dir> MOHAA -
2/10/2010 ---- <dir> Mohaa DS -
2/11/2010 --- <dir> Mohaa Dual -
2/11/2010 --- <dir> MOHAA FTCTF
2/11/2010 --- <dir> Mohaa Patch
2/10/2010 --- <dir> MOHAA Re -
2/16/2010 --- <dir> MOHAA SC -
2/10/2010 ---- <dir> MOHAA Scrim -
2/23/2010 --- <dir> MOHAA-1
2/11/2010 ---- <dir> Mohaa_Backup



mR. kAHSIF REPLY TO ME AFTER THIS IN A PVT EMAIL



Subject:- Great Effort

Dear Mr. Crasher Lord,

This is Kashif here. You have owned C4K servers several times in 2 days. I enjoyed it because it has given me opportunity to learn many things. Keep it up and try other things also on our servers, so I can prepare myself to stop your attacks on our servers.

From kashif4 Today 3:24pm
crasher-lordPM
#2
Mar 20, 2010 6:06 PM
Non-member Joined: Mar 10, 2010
Posts: 17
C4k Server Cfg Files

// Edit to fit your preferences.
// <- Slash marks for comments in this file, ignored by program
// server name that will show up on the game browser or gamespy.


// Put your server name in the quotes
seta sv_hostname "||>C4K<|| Moh:AA Server"
seta sv_maxclients "20"


seta rconpassword "changed for our own use"

seta password ""
seta g_password ""

//set sv_privatepassword ""
//set sv_privateclients 0

// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 2
seta g_allowVote "0"

// minimum ping? why bother?
sv_minping "0"

//sv pure pak checker, does not allow clients to use PAK files the server doesnt have
//0=off 1=on
sv_pure 0

// Flooding of messages from other clients too many too fast, this will help stop it
sv_floodProtect 1
//sv_flood_waitdelay 10
//sv_flood_persecond 4
//sv_flood_msg 4

//maxping keeps anyone with a higher ping than this value from connecting
sv_maxping ""

// teamdamage friendly fire 0=off 1=on
g_teamdamage "0"

// allows Gamespy browser
sv_gamespy "1"

// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "120"

// inactive kick is seconds that a client will be kicked for inactivity
g_inactiveKick "0"

// max data transmit rate by clients on the server - depends on network
sv_maxrate 12000

// sv_fps 20

// allow downloads 0=off 1=on But does not seem to work in MOHAA
sv_allowDownload 1

// time limit for game 0=no limit
timelimit "12"

//set frag limit to end game. 0=none
fraglimit "0"

//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1

// sets the UDP port
//net_port 12203

// map rotation for the server. this is the list of standard DM maps
sv_maplist "dm/mohdm3 dm/mohdm1 dm/mohdm7 dm/mohdm2 dm/mohdm6 dm/smallcity dm/aftermath"

// starting map when launched
map dm/mohdm6