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{ATP}Bart
Today would have been Bart's 46th Birthday.
Please stop by the server and celebrate with us.
We miss you Bart and Happy Birthday Pal.
Posted by atpclan   1 Comment
Oct 13, 2011 3:25 AM
{ATP}Bart
We are very sad to announce the passing of {ATP}Bart, one of the, if not the most dedicated {ATP} Member there was. He was one of the most fun loving gamers there ever will be. He loved Halo and he loved {ATP}
Bart you will be truly missed, god bless you and your family.

The ATP Clan
Posted by atpclan   14 Comments
Sep 26, 2011 11:36 PM
Lag
This for those that continually blame our gaming server for their lag problems!

Lag

If you spend any time on a gaming server, you will likely here the word "lag" used more than any other, and it will typically be prefaced by some burst of profanity. Lag is the byproduct of a slow connection to the server, typically evidenced by a slowing of the game for the player.

Ping Times One of the key factors in choosing a server to play on is the "ping" time to the server. The internet version of the ping is analogous to pings used in submarines. A small signal is sent from your computer to the server, and it is then returned from the server to your computer. The "ping time," or "ping," is the amount of time, measured in milliseconds, that it took for this signal to make a round trip. The lower the number, the better the ping and the better the potential for a smooth, fluid game.

Most server finders, like GameSpy, have built-in features that displays the ping time of servers. This number, however, may be different once you are actually connected to the server itself.

There are several things that can effect your ping times. First, the quality of your Internet Service Provider's (ISP) connection to the internet. If your ISP only has a fractional T1 connection or has too many users on a single connection, you will not be able to take full advantage of your connection. Second, the number of servers that lie between you and the server is also a factor. The more "server hops" your data has to make, the slower it will be. Geography is not necessarily a factor in this equation. I have played on several servers that were over 2,000 miles away and I had better ping times then players who lived 20 miles away and had a connection speed that was 4 times faster than mine. My route to the server was apparently more direct, and I did not suffer the same degradation in speed as they did. Third, the internet itself can slow down during peak times. Modem players will typically have a better ping times later in the evening and during the weekend.

The world of gamers is often divided into categories based upon a players ping. Low Ping Bastards (LPBs) typically have a digital connection to the internet or are playing on the same local network as the server. High Ping Bait (HPBs) typically connect to the internet through a modem with speeds of 33.6k or slower.

Here is a list of ping times and their likely effect on gameplay:

0 - 50 Player is either playing on the server itself (listen server), on the same local area network (LAN) as the server, or has a very fast digital connection to the internet and is close to the server. A good player at this speed is almost godlike.

51 - 100 Player on the same network or has a digital connection with few "server hops." Lag is still negligible.

101 - 150 Player is using a digital connection, such as a dial-up (ISDN) or direct cable connection (T1, T3, ect). Lag is just beginning to appear, but the game continues to be relatively smooth. 56k modems may break into this range on occasion.

151- 250 A very good connection for a modem. The server is typically close in geography and low in number of "server hops." Lag is noticeable, but does not impair the game. This is the type of connection that modem players love. A good modem player will still dominate an average LPB at this speed.

251 - 350 Typical range for 33.6k and slower modems, and probably the worst connection speed a LPB will see when playing on the same continent as the server. Lag is clearly noticeable and alters the game. Adjustments need to made in timing for movement and firing. This is the world of the HPB.

351 - 450 Lag is so bad at this range that entire sections of data are lost as the server and player try to reconcile information. This "packet loss" can greatly effect a player's ability to perform. You may occasionally see the graphic of a phone jack to alert you that you are momentarily not receiving information from the server.

> 451 You are merely a target for other players. Packet loss is typically so bad at this speed that you may find that the computer will not respond to your input for several seconds. Here is the typical scenario: another player enters the room and you press fire and try to move out of the way. Your character merely stands there as the other player kills it. You respawn and then your character suddenly starts to fire its weapon wildly and runs into a pool of lava.
Bandwidth In addition to ping times, limited bandwidth of the server can be a component of lag. A server is required to simultaneously process information coming from all players and send out information to all players. A server's ability to instantly send and receive this information is limited not only by the server itself but also by the server's connection to the internet. If the server is part of a busy network, it may only have a fractional share of the network's internet connection. This limitation in bandwidth results in lag as the server tries to send and receive all of the required information through the narrow "internet window" open to it. As a result, a server that seems terrific with four players may become unplayable with twelve or sixteen players. Some administrators recognize the limitations of their server and place a limitation on the number of players that can join the server.


Posted by atpclan   0 Comments
Mar 01, 2011 8:50 PM
Unbanning
If you feel you have been unfairly banned then send an e-mail to atp.clan@yahoo.comgiving us as much detail of the circumstances that lead to the ban and then the {ATP}clan will decide to uphold or unban.
Posted by atpclan   0 Comments
Mar 16, 2010 9:15 PM
CLAN MEMBERS  •  36
{ATP}Slyman
US Founder/Senior Administrator
{ATP}GrndPa
CA Founder/Senior Administrator
{ATP}Mookie
US Founder/Senior Administrator
{ATP}Clan
US Founder/Senior Administrator
{ATP}Lou
US Founder /Administrative Co-ordinator
{ATP}D@VE
GB Member/ Senior Administrator
{ATP}Bart
US Honorary Member
{ATP}echmik
US Member/Administrator
{ATP}4x4RIK
US Member/Administrator
{ATP}pholtos
US Member
{ATP}Bubba
US Member
{ATP}Grim
US Member
{ATP}Death
US Member
{ATP}STORM
US Member
{ATP}Over40
US Member
{ATP}SlyJr
US Member
{ATP}KailTacular
US Member
{ATP}JJ
US Member
{ATP}Jim
US Member
{ATP} Hebrew
US Member
{ATP}Durose
CA Member
{ATP}Kicker
US Member
(ATP)RaZor
US Member
{ATP}SumGuy
US Member
{ATP}DaddyB
US Member
{ATP}Stupiditty
US Member
{ATP}wareking
US Member
{ATP}TinMan
US Member
{ATP}GIO
IT Member
{ATP}~Termi
US Member
{ATP}Dave
US Member
{ATP}Boogey
US Member
(ATP)BoB_2
US Member
{ATP}CudsFS
US Member
{ATP}Tenaglia
IT Member
{ATP}GioBri
CO Member
GAME SERVERS
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About Us
Aged To Perfection {ATP}

Welcome to the
{ATP}Clan
Aged To Perfection

We are a group of Halo players who enjoy Rocket Slayer and pride ourselves on playing fairly and respecting others. We play on a mixture of large and small maps with the odd team game. The map rotation is changed periodically and any likes or dislikes removed or added as deemed neceessary. The aim is to please as many of us as possible. www.atpclan.com give us some feedback and any suggestions you have on map ideas.

{ATP}Clan is all about having FUN while playing, that's the whole idea. With this in mind there is the added edge of competing against fellow Clan members and others while improving your own game skills.

{ATP}Clan is open to new members. some of you ma [show more]
Links
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THE CENTRAL OUTPOST- {ATP}
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Halo Halo 12
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