delf333 • PM |
Jul 24, 2010 6:58 PM
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beerhead
![]() Posts: 135 |
just something for me to look at later http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
the default rates are: rate 10000 cl_cmdrate 30 cl_updaterate 20 cl_interp 0.1 cl_interp_ratio 2 rates for use rate 30000 cl_cmdrate 101 cl_updaterate 101 cl_interp 0.04 cl_interp_ratio 1 rate 30000 cl_cmdrate 30 cl_updaterate 30 cl_interp 0.067 You are right about cmdrate and updaterate, but not about interp. cl_interp = 2 / cl_updaterate That's not ALWAYS right. In OB engine games and L4D, the minimal cl_interp you can have is: cl_interp_ratio/cl_updaterate cl_interp_ratio is by default 2, but you can set it to 1. 1/30=0.03 0.03 is the minimal interp and would be fine if your update rate stays on 30/s Posted by Source Multiplayer Networking Optimized setting for one client may not work for other clients Do not just use settings from other clients without verifing them for your system ![]()
Last edited by: delf333 Jul 24, 2010 7:14 PM
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