| delf333 • PM |
Jul 24, 2010 6:58 PM
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beerhead
Posts: 135 |
just something for me to look at later http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
the default rates are: rate 10000 cl_cmdrate 30 cl_updaterate 20 cl_interp 0.1 cl_interp_ratio 2 rates for use rate 30000 cl_cmdrate 101 cl_updaterate 101 cl_interp 0.04 cl_interp_ratio 1 rate 30000 cl_cmdrate 30 cl_updaterate 30 cl_interp 0.067 You are right about cmdrate and updaterate, but not about interp. cl_interp = 2 / cl_updaterate That's not ALWAYS right. In OB engine games and L4D, the minimal cl_interp you can have is: cl_interp_ratio/cl_updaterate cl_interp_ratio is by default 2, but you can set it to 1. 1/30=0.03 0.03 is the minimal interp and would be fine if your update rate stays on 30/s Posted by Source Multiplayer Networking Optimized setting for one client may not work for other clients Do not just use settings from other clients without verifing them for your system
Last edited by: delf333 Jul 24, 2010 7:14 PM
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