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Forum Home > General Discussion > source multiplayer networking
delf333PM
#1
source multiplayer networking
Jul 24, 2010 6:58 PM
beerhead Founder - Joined: Jul 02, 2009
Posts: 135
just something for me to look at later http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

the default rates are:

rate 10000
cl_cmdrate 30
cl_updaterate 20
cl_interp 0.1
cl_interp_ratio 2


rates for use

rate 30000
cl_cmdrate 101
cl_updaterate 101
cl_interp 0.04
cl_interp_ratio 1

rate 30000
cl_cmdrate 30
cl_updaterate 30
cl_interp 0.067

You are right about cmdrate and updaterate, but not about interp.

cl_interp = 2 / cl_updaterate
That's not ALWAYS right. In OB engine games and L4D, the minimal cl_interp you can have is:

cl_interp_ratio/cl_updaterate

cl_interp_ratio is by default 2, but you can set it to 1.

1/30=0.03

0.03 is the minimal interp and would be fine if your update rate stays on 30/s

Posted by Source Multiplayer Networking
Optimized setting for one client may not work for other clients
Do not just use settings from other clients without verifing them for your system
Last edited by: delf333 Jul 24, 2010 7:14 PM