matiasdx • PM |
Dec 26, 2014 1:39 PM
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Non-member
![]() Posts: 10 |
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601) CPU: AuthenticAMD Unknown processor @ 2712 MHz with 2814MB RAM Video: NVIDIA GeForce 6150SE nForce 430 (8151) General protection fault! History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class GUICheckBoxButton) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GUICheckBoxButton 313156) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 313156)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function XInterface.moCheckBox.InitComponent) <- UFunction::Serialize <- LoadObject <- (Function XInterface.moCheckBox.InitComponent 313156==313156/1229264 313114 141) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XInterface.moCheckBox) <- UState::Serialize <- UClass::Serialize <- (Class XInterface.moCheckBox) <- LoadObject <- (Class XInterface.moCheckBox 313156==313156/1229264 79993 234) <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- ULinkerLoad::CreateExport <- (ReadyBox0 87151) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 87151)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (ReadyBox[-1]) <- UClass::Serialize <- (Class KFGUI.LobbyMenu) <- LoadObject <- (Class KFGUI.LobbyMenu 87151==87151/1107192 84701 3417) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class KFGUI.KFMainMenu NULL) <- UObject::ProcessEvent <- (KFCinematicPlayer KFIntro.KFCinematicPlayer, Function UnrealGame.CinematicPlayer.Fire) <- UObject::ScriptConsoleExec <- (KFCinematicPlayer KFIntro.KFCinematicPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Que es eso ? que hago ? |