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RECENT FORUM POSTS
Old Friends out there!
Category: General Discussion
by Avell
Apr 11, 2009 8:04 PM
Old Friends out there!
Category: General Discussion
by Therabbit1
Apr 11, 2009 7:51 PM
new laptop
Category: General Discussion
by Avell
Apr 10, 2009 2:00 PM
whatsup
Category: General Discussion
by Therabbit1
Apr 10, 2009 2:39 AM
Posts: 25   Topics: 7   VIEW FORUM
NEWS
Unreal Tournament 3 Patch 2.1
Patch 2.1 for Unreal Tournament III has just been released. Steam users will find that the patch is currently being downloaded automatically. The download is also available via fileworks.

UI:
Disabled wrap for options lists on PC.
Split out player and bot counts on mixed servers in server browser.
No longer require double clicking on main menu.
Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
Fixed issue with 'no password' connection error not asking for a password, when in online play
Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

Game:
No longer disable achievements for mods that don't contain code (maps and custom characters).
Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
Reduced visibility of DM beacons in darkmatch.
Fixed greed exploit with redeemer.
Updated russian localization. Thanks Michael Sokolkov.
Removed os helper workaround for Windows 2003 server, now that we have a better fix.
Fixed low gore issue with Titans.
Fix for wrong team shader in rare cases.
Fixed dropflag command not working. Also fixes a CTF exploit.
Fixed excessive link beam decals for listen servers.
Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
Reduced damage to nodes/cores from dead Titan explosion.
Reduced damage Titans do to nodes/core with weapons.
Titan melee doesn't knock down spawn protected players.

Server Administration:
Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
Fixed bug with password being removed from URL, during non-seamless travel on the same server
Fixed bug where the current game profiles mutators would be carried over into other gametypes
Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
Added admin-only buttons to the vote menu, which allow admins to force a winning vote
Fixed non-seamless travel client timeout disconnects.
Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)

Mod support:
Fixed problem with cooking with -mod and ModShaderCache
Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
Added mutator hook for blocking team changes

Level specific:
Fixed WAR-Confrontation raptor exploit.
Possible fix for darkmatch memory leak.
Added refshadercache to patch, so titan content will have shaders compiled.
Fix for reported rare WAR-Floodgate crash.
May 05, 2009 6:00 PM
HL2 Synergy Server up!
Clan «PT» HL2 Synergy server is finally configured and up!

The server is configured for the full HL2 campaign, episode one, and episode two. I have added the server info to our current game servers, however it is locked to the general public. Please refer to one of our officers for the game password.
May 03, 2009 2:00 PM
Left 4 Dead 'Survival Pack' Update Hits PC

The free Survival Pack update for Valve's multiplayer zombie-killer Left 4 Dead has been released on PC, following the debut of the Xbox 360 downloadable content this morning.

The update adds a new fast-paced Survival Mode and 16 specialized maps to the game, and enables the Dead Air and Death Toll campaigns to be played in Versus Mode.

Valve notes that both the PC and Xbox 360 editions of Left 4 Dead are "now available for a special price," with Steam selling the PC version at $39.99, a $10 price drop.

Patch notes for the PC version follow. Oddly, the notes don't mention the addition of the two campaigns to Versus, but Shacknews can confirm they have indeed been added.

Survival Mode
o New gameplay Mode
o 16 maps including Last Stand
o Leaderboards
o 7 new achievements
Versus Changes
o Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
o Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
o Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
o Fixed a case where teleporting to the survivors would not reset the ability timer
o Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
o Fixed a case where it was not possible to join a game while it was in a finale
o Fixed a rare case where listen servers would speed up the game over time
o Removed convars related to melee fatigue
o Fixed a case where infected players would get a respawn time on their initial spawn into a map
Server Changes
o Made ms_force_dedicated_server not require cheats
o Add a message when queuing a heartbeat
o Simplified setting of game mode.
o removed convars director_no_human_zombies and director_holdout_mode
o added mp_gamemode [coop,versus,survival]
General
o Added lobby join and leave messages

Apr 21, 2009 5:59 PM
UT3 CBP3 in Alpha
CBP3 Volume 3 in Alpha
Sun, 04/19/2009


The third volume of the Community Bonus Pack is moving into the polishing stages as we push through Alpha. It's been awhile since our last update but that's because we've been working hard to bring you the best of the best. We've got some awesomely fun new surprises in this pack and we hope to have another update soon so stay tuned for more...

In the mean time, we bring you screenshots of a few of the maps that will be in the pack as well as one character. From left to right, Mozi's CTF-FullThrottle; nELsOn's DM-Cydian; Legendary_Lee's Rankin character; KaMi's VCTF-Artemisa; and Plutonic's VCTF-Refuge.
Apr 20, 2009 8:39 PM
L4D Survival Pack
Survival Pack April 21 - 3/25/09

The Survival Pack for Left 4 Dead is set to be released for Xbox 360 on April 21, 2009.

Shacknews what the Survival Pack will bring to L4D:

The free Survival Pack adds the new Survival game mode, where players are given time to dig in before fending off unceasing zombie hordes in an attempt to survive as long as possible. Survival Mode is played on 12 new maps--11 being sections of existing levels and 1 created especially for Survival Mode, Lighthouse.

The Survival Pack also brings Versus mode to the final two co-op campaigns, Dead Air and Death Toll. This release coincides with the release of Left 4 Dead: Critics Choice Edition, which contains the original game plus the Survival Pack.

The Survival Pack will be free for all Left 4 Dead players.
Apr 16, 2009 8:30 PM
REVISED - Server List
update on our current servers

revised-server list
Apr 14, 2009 4:54 PM
Game Servers
quick update, started updating our "Game Servers" block with our clan servers
Apr 08, 2009 2:32 AM
First Post
Hai guyz, whats going on!? ^____^
Apr 03, 2009 6:15 PM
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CLAN MEMBERS  •  7
auburngaming
US Leader
Occido
US Officer
therabbit1
US Officer
«àvell
US Officer
socialize
US Officer
furybean
A0 Member
Valord
US Member
GAME SERVERS
There are no servers assigned to this clan.
About Us
Clan «PT» est. 1999

Created by a group of friends in Livermore, California back in the earlier 2000's.

Clan «PT» originated from Quake II, Unreal Tournament, and Counter-Strike.

During the Clan's life, «PT» has expanded to Quake 3, Tribes 2, Battlefield series, Medal of Honor, Halo series, and Unreal Tournament 2004.

Over the years, Clan «PT» has been a great gaming clan with many talented players ranging from multi-platformed games.

Clan «PT» was ultimately broken up due to inactivity during the release of World of Warcraft in 2004.

Clan «PT» is being revived in 2009.
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