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Forum Home > Kuma war all Console commands > All Console commands kuma war by Cyber1 cyberwarriors.eu page 1
cyberwarriorteamPM
#1
All Console commands kuma war by Cyber1 cyberwarriors.eu page 1
Nov 06, 2010 8:26 AM
Cyber1 Founder - Joined: Oct 31, 2010
Posts: 9
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_legacy_surround : 0 : , "a" :
snd_lockpartial : 1 : :
snd_mix_async : 0 : :
snd_mixahead : 0 : , "a" :
snd_musicvolume : 0 : , "a" : Music volume
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , "cheat" :
snd_output_pos_query_time : 0 : :
snd_pitchquality : 1 : , "a" :
snd_profile : 0 : , "demo" :
snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb : 60 : , "cheat" :
snd_refdist : 36 : , "cheat" :
snd_restart : cmd : : Restart sound system.
snd_show : 0 : : Show sounds info
snd_showclassname : 0 : :
snd_showmixer : 0 : :
snd_showstart : 0 : , "cheat" :
snd_ShowThreadFrameTime : 0 : :
snd_soundmixer : 0 : :
snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers : 2 : :
snd_visualize : 0 : , "cheat" : Show sounds location in world
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
sndplaydelay : cmd : :
sneak_melee_range : 10 : , "sv", "cheat" :
sniper_xbox_delay : 1 : , "sv" :
sniperspeak : 0 : , "sv" :
sniperviewdist : 35 : , "sv" :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spawn_player_threshold : 8 : , "sv" :
speak : cmd : : Play a constructed sentence.
spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_mode : cmd : : Set spectator mode
spec_next : cmd : : Spectate next player
spec_player : cmd : : Spectate player by name
spec_pos : cmd : : dump position and angles to the console
spec_prev : cmd : : Spectate previous player
spec_scoreboard : 0 : , "a", "cl" :
spec_track : 0 : , "cl" : Tracks an entity in spec mode
+speed : cmd : :
-speed : cmd : :
spike : cmd : : generates a fake spike
star_memory : cmd : : Dump memory stats
start_scene : cmd : : triggers a choreographed scene in a level
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , "sv" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
+strafe : cmd : :
-strafe : cmd : :
strider_always_use_procedural_height : 0 : , "sv" :
strider_ar2_altfire_dmg : 25 : , "sv" :
strider_distributed_fire : 1 : , "sv" :
strider_eyepositions : 0 : , "sv" :
strider_free_knowledge : 0 : , "sv" :
strider_free_pass_after_escorts_dead : 2 : , "sv" :
strider_free_pass_cover_dist : 120 : , "sv" :
strider_free_pass_duration : 2 : , "sv" :
strider_free_pass_move_tolerance : 320 : , "sv" :
strider_free_pass_refill_rate : 0 : , "sv" :
strider_free_pass_start_time : 3 : , "sv" :
strider_free_pass_tolerance_after_escorts_dead : 600 : , "sv" :
strider_idle_test : 0 : , "sv" :
strider_immolate : 0 : , "sv" :
strider_missile_suppress_dist : 240 : , "sv" :
strider_missile_suppress_time : 3 : , "sv" :
strider_pct_height_no_crouch_move : 90 : , "sv" :
strider_peek_eye_dist : 1 : , "sv" :
strider_peek_eye_dist_z : 4 : , "sv" :
strider_peek_time : 0 : , "sv" :
strider_peek_time_after_damage : 4 : , "sv" :
strider_show_cannonlos : 0 : , "sv" :
strider_show_focus : 0 : , "sv" :
strider_show_weapon_los_condition : 0 : , "sv" :
strider_show_weapon_los_z : 0 : , "sv" :
strider_test_height : 0 : , "sv" :
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
sv_autojump : 0 : , "sv" :
sv_autoladderdismount : 1 : , "sv", "rep" : Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score.
sv_bonus_map_complete : cmd : : Completes a bonus map.
sv_bonus_map_unlock : cmd : : Locks a bonus map.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_interpolate : -1 : , "rep" : This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_enable_koth : 1 : , "sv", "nf", "rep" :
sv_enable_vehicles : 1 : , "sv" :
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_filterban : 1 : : Set packet filtering by IP mode
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_gravity : 280 : , "sv", "nf", "rep" : World gravity.
sv_hl2mp_item_respawn_time : 30 : , "sv", "nf" :
sv_hl2mp_weapon_respawn_time : 20 : , "sv", "nf" :
sv_infinite_aux_power : 0 : , "sv", "cheat" :
sv_jeep_restore_time : 30 : , "sv" :
sv_ladder_useonly : 0 : , "sv", "rep" : If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot : 0 : , "sv", "rep" : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_lipsynch : cmd : : Plays back a .wav file and synchronizes the player's lips with the audio