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Forum Home > Kuma war all Console commands > All Console commands kuma war by Cyber1 cyberwarriors.eu page 3
cyberwarriorteamPM
#1
All Console commands kuma war by Cyber1 cyberwarriors.eu page 3
Nov 06, 2010 8:28 AM
Cyber1 Founder - Joined: Oct 31, 2010
Posts: 9
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
testscript_debug : 0 : : Debug test scripts.
texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
tf2_feetyawrunscale : 2 : , "sv", "rep" : Multiplier on tf2_feetyawrate to allow turning faster when running.
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
thread_test_tslist : cmd : :
thread_test_tsqueue : cmd : :
threadpool_affinity : 1 : : Enable setting affinity
threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
threadpool_run_tests : cmd : :
thumper_show_radius : 0 : , "sv", "cheat" : If true, advisor will use her custom impact damage table.
timedemo : cmd : : Play a demo and report performance info.
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timeleft : cmd : : prints the time remaining in the match
timerefresh : cmd : : Profile the renderer.
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
toggle_community : cmd : : Sets vgui panel on/off
toggle_duck : cmd : : Toggles duck
toggleconsole : cmd : : Show/hide the console.
ToggleHTMLView : cmd : : Toggles HTMLView on or off
trace_report : 0 : , "sv" :
tracer_extra : 1 : , "cl" :
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , "nf" : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.
tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : : SourceTV host name
tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
UpdateHTMLView : cmd : : Updates HTMLView address
+use : cmd : :
-use : cmd : :
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
user_context : cmd : : Set a Rich Presence Context: user_context <context id> <context value>
user_property : cmd : : Set a Rich Presence Property: user_property <property id>
users : cmd : : Show user info for players on server.
v_centermove : 0 : , "cl" :
v_centerspeed : 500 : , "cl" :
v_ipitch_cycle : 1 : , "cheat", "rep", "cl" :
v_ipitch_level : 0 : , "cheat", "rep", "cl" :
v_iroll_cycle : 0 : , "cheat", "rep", "cl" :
v_iroll_level : 0 : , "cheat", "rep", "cl" :
v_iyaw_cycle : 2 : , "cheat", "rep", "cl" :
v_iyaw_level : 0 : , "cheat", "rep", "cl" :
vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
vcr_verbose : 0 : : Write extra information into .vcr file.
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree : cmd : :
-vgui_drawtree : cmd : :
vgui_drawtree_bounds : 0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_message_dialog_modal : 1 : , "a", "cl" :
vgui_togglepanel : cmd : : show/hide vgui panel by name.
viewanim_addkeyframe : cmd : :
viewanim_create : cmd : : viewanim_create
viewanim_load : cmd : : load animation from file
viewanim_reset : cmd : : reset view angles!
viewanim_save : cmd : : Save current animation to file
viewanim_test : cmd : : test view animation
viewmodel_fov : 65 : , "cheat", "cl" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood