atvar_co30 • PM |
Jul 20, 2009 7:36 PM
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Non-member
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Well now that Map pack 2 is out, it time to start thinking about #3.
http://www.shacknews.com/onearticle.x/59605 Atvar |
za_vodka • PM |
Jul 20, 2009 9:56 PM
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[DDD] Za_Vodka
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2 german maps, very good, i love ruined houses&buildings....i don't like so much water, waterfall, birds, granade sticked on the damn tree and so on...
Last edited by: za_vodka Jul 20, 2009 9:59 PM
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bmcbarre • PM |
Jul 21, 2009 4:01 AM
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[DDD] barremans
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i love them all , and the new zombie maps is GREAT
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atvar_co30 • PM |
Jul 24, 2009 5:12 PM
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Non-member
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Last edited by: atvar_co30 Jul 24, 2009 5:16 PM
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blarg88 • PM |
Jul 24, 2009 5:20 PM
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[ddd]milt0nian
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very cool, I dig - according to the pic, will we be able to use bipods again???
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ddd_doomigator • PM |
Aug 08, 2009 10:14 PM
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DDD_Doomigator
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Here are some play videos of map pack 3
Battery http://www.youtube.com/watch?v=Tizs4U8PGj8 Revolution http://www.youtube.com/watch?v=Vp_MIQxIWjY Breach http://www.youtube.com/watch?v=tj-CQ0-y6Jg I hope these maps are better than the last map pack.
Last edited by: ddd_doomigator Aug 08, 2009 10:16 PM
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bmcbarre • PM |
Aug 10, 2009 6:36 AM
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[DDD] barremans
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omg MORE , thx
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ddd_doomigator • PM |
Sep 02, 2009 10:53 AM
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DDD_Doomigator
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Just read this update from Treyarch
Friday, August 28 2009 Hey PC fans! Great news - Patch 1.6 (w/ Map Pack 3) is finished & now in test over at Activision! Barring any problems popping up, it should be released in accordance with the PC Patching Process sticky atop this forum =). Below is a list of what is included in the patch: 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)! New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes! Exploits pertaining to Demo playback. Favorites list now ignores filter settings. Fixed S&D round counting error when roundlimit is reached. New feature: in-game Add to Favorites. Friends list: green online indicator. Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option. Fixed various crashes. Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded. Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server. Mods: All singleplayer levels can now be run with a mod loaded. Additionally, we do expect a concurrent release of the Mod Tools 1.4 package, Linux dedicated 1.6 bins, and the Steam 1.6 day-of-date with this patch. More details on those will be made available once they get cleared through testing. So touch up on those Zombies skills; Der Riese is on its way! Regards, -JD Its unfortunate that the mod is giving us problems but maybe map pack 3 will give us some new life to the stock war server soon! Jaybird
Last edited by: ddd_doomigator Sep 02, 2009 10:54 AM
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bmcbarre • PM |
Sep 02, 2009 1:17 PM
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[DDD] barremans
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thx Doom for the info
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geronimo • PM |
Sep 02, 2009 5:55 PM
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Geronimo
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I hope you're right Jay. But if history has taught us anything, Treyarch won't come thru like we would hope.
Here's one example: "Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server." Evey other game players have been able to jump between Mod and stock servers without a problem. But they can't get it right and are just doing a cheap patch job of it by putting the job on the players. The patch is geared up for the Zombie mod and the rest is a hand-me-down, give a dog a bone. I can't wait for MW2. We will run at least 3 additional servers when it comes out. I'm fed up with Treyarch and WAW ![]() |