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Forum Home > Open Chat > New map for Jump server.
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geronimoPM
#11
Aug 13, 2009 2:32 PM
Geronimo Founder - Joined: Jul 01, 2007
Posts: 845
za_vodka wrote:
I try to download yesterday, but it was very slow, about 7-16KBs...i'll try in these days!


You need to get a real internet connection
ddd_doomigatorPM
#12
Aug 13, 2009 3:10 PM
DDD_Doomigator Admin - Joined: May 15, 2009
Posts: 155
Tried out the new map last night its great.Perfect for knife and jump.
Be nice to get some more like this. Vodka pay your internet bill LOL! The download only took 1 min for me. Good job Willie! Thanks for all you do for us!
JayBird
za_vodkaPM
#13
Aug 13, 2009 3:14 PM
[DDD] Za_Vodka Unknown - Joined: Apr 01, 2009
Posts: 113
LOL

you don't know how is here...we have only ONE real provider...the others use the hardware (cable ecc...) of the main provider...only If you pay more, they connect to you on the "FAST" adsl...

the only real alternative is the optical fiber, but it have some problem with server and port for certain applications...(p2p, maybe cod ecc...)

in this case I think was only a temporary problems, the other times i download at 100Kb/s...
geronimoPM
#14
Aug 13, 2009 8:42 PM
Geronimo Founder - Joined: Jul 01, 2007
Posts: 845
Kals is also making a remake of the coD4 map Wet Work. I think that map is a natural for the Knife server and will be a great addition to that server. He will also make the downstairs section of Dome for the Knife server
I also ordered a couple of big maps for the WAR server but had to put a hold on those because I'm not so sure we will get the support (from our members) needed to make the mod succeed on the main server. We'll have to wait and see.
blarg88PM
#15
Aug 14, 2009 12:09 PM
[ddd]milt0nian DDD Member - Joined: Feb 18, 2009
Posts: 51
I loved that map in COD 4, can't wait to see what it will look like.
bmcbarrePM
#16
Aug 14, 2009 3:27 PM
[DDD] barremans DDD Member - Joined: Dec 24, 2008
Posts: 413
damn im o holiday , just a couplle of day , see you than
geronimoPM
#17
Aug 15, 2009 9:48 PM
Geronimo Founder - Joined: Jul 01, 2007
Posts: 845
Here's the latest update on the new map.

[IMG]http://i210.photobucket.com/albums/bb241/lopezmm870/wetwork3.jpg[/IMG]
geronimoPM
#18
Aug 16, 2009 9:33 AM
Geronimo Founder - Joined: Jul 01, 2007
Posts: 845
This is the latest screen shot of Wet Works. Maybe we'll have a trial/beta map today so we can check it out.

[IMG]http://i210.photobucket.com/albums/bb241/lopezmm870/WetWork4.jpg[/IMG]
geronimoPM
#19
Aug 19, 2009 5:07 AM
Geronimo Founder - Joined: Jul 01, 2007
Posts: 845
The latest version (still incomplete) is now loaded on the Jump server. This map is quit complex and still needs some additional work to perfect it. Please visit the Jump server and check out the map. There are still a few things that need to be done so if you have any ideas please post them here. Below is a list of ideas I sent Kals.

Hi Andy,
The Wet map is awesome! A few members played it last night and they all agree, this map will be one of the best of the smaller maps. Having said that, I hate to be the one that keeps this map from achieving its full potential by limiting you to only 30 mb. So if you need more room please feel free to use it.
Here are some suggestions I got and think they would help make this map even better:
It needs to look more wet on the ship. Maybe add the wet/glossy look.
Foggy at a distance so it hides the edges of the sea (map edges).
Slightly darken by adding a light bluish tint throughout.
Can you make the lightning have the sound of thunder and light up the map when lightning goes off? I also think that would add some realism to the level.
Add some more lights:
Two Port (red) lights – on the widest part of the bow cabin and the widest of the 2 overhangs on the stern/aft cabin. That would be the lower overhang (below the pilot house).
Two Starboard (green) lights – on the opposite sides of the Port lights.
(Note: Port lights go on the ships left side and starboard lights on the right.)
One red light on top of each antennae and one white (anchor light) on the top of the Crow’s Nest mast and make the Crow’s nest accessible by adding a ladder of some sort.
Four white lights midway up the cranes which should slightly light the areas below. The white lights on the crane masts should have a top cover similar to the cover you now have over the red deck lights. Those lights should only reflect downwards so they are not confused with anchor lights which reflect 360 degrees.
Interior parts of the ship should be lit with red lights. These are the accessible areas below the pilot house and the front cabin. Could you add some detail to the pilot house, like the controls, radar, gauges, etc. and fire extinguishers throughout the ship?
Another thing missing on a ship (full of men) is a poster of a sexy woman somewhere on the interior.
The DDD on the pilot house doesn’t quit match the ship. Maybe making them more like DDD and make them a steel color.
No ship is complete without throw buoys. Those are the round (red/white or red/grey) life savers hanging around the ship’s buildings sides ready to throw at a man overboard. If you can add the name DDD|Armageddon to them would be nice.
Last but not least, make the sea a little choppier with white caps caused by the light wind of the lightning rain storm.

If you can do all this and keep the map below 40 mb, you’re god

Cheers
G


PS: If you’re going to make an update to Shipments, please consider the following along with what you are fixing:
Make the DDDs the same as above and could you make the pin up poster a little easier to read? If you’re going to make a pin up poster for Wet, please hide it in the pilot house, maybe on the console but also easier to read.
Last edited by: geronimo Aug 19, 2009 5:08 AM
syyncPM
#20
Aug 19, 2009 5:51 AM
syync Unknown - Joined: May 13, 2008
Posts: 12
I like that map Especialy that u can climb on the containers The explosive barrels are glitchy but i like it
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