vk__ • PM |
Apr 23, 2010 2:35 PM
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VK!*
![]() Posts: 460 |
It is just a-lot more easyer for the defending team, u need to make the node once, and u can choose which node u want to spawn. Maybe its not the best position, but ok. So u can attack from behind, and get that damn node back.
![]() I included the link setup inside the map, but don't know how to choose it!
Last edited by: vk__ Apr 23, 2010 2:52 PM
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cz_mawa • PM |
Apr 24, 2010 5:41 AM
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CZ_MaWa
![]() Posts: 41 |
cz_mawa wrote: why you just dont try this ? i think it is not needed to change nodes setup at all, just to put middle node down and around walls... |
crusha_k_rool • PM |
Apr 24, 2010 7:48 AM
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[GSPB]Crusha
![]() Posts: 926 |
cz_mawa wrote: Not gonna happening. It will just look bad and unrealistic. This map is made with love and detail in every Unreal Unit. I owe the original author to treat it with respect and to keep the changes within the original layout. Unlike most of Omni, I put visuals and realism at least on the same level as gameplay. ![]()
Last edited by: crusha_k_rool Apr 24, 2010 7:49 AM
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vk__ • PM |
Apr 30, 2010 1:33 PM
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VK!*
![]() Posts: 460 |
The last time i played rail it was a mess. To many bunny hops with rockets! We need less.8)
http://img69.imageshack.us/img69/2961/rocketsvsshock.png It speaks for itself. VK
Last edited by: vk__ Apr 30, 2010 1:34 PM
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xicesnake • PM |
May 01, 2010 11:59 AM
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[*]X!ceSnake
![]() Posts: 255 |
I agree with vk that we need less miniguns and less rockets
However, I love the portable nuke ![]() ![]() ![]() ![]() ![]() ![]() |
thomasito • PM |
May 01, 2010 12:33 PM
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Thomas!to*
![]() Posts: 221 |
it's called a "warhead", but crusha has set the respawn time for it to a ridiculous tiny value... it's good for comebacks though.
and yes the rocket spams... annoying. less rox in locker for the next version please! because it is no fun to work his butt off at a node and avoid enemy fire just to be randomly killed by some rocket nub -.- ![]() |
crusha_k_rool • PM |
May 01, 2010 1:24 PM
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[GSPB]Crusha
![]() Posts: 926 |
The respawn time can only be changed by changing the Default Properties block of the whole class. I set it to 90 seconds (was 60 before), but I don't know if that value is actually used in netplay.
And I also thought that it shouldn't be too small so that you are not too frustrated if you get shot before getting to the nodes and in order to give more players the change to get it once. About the miniguns: They are only in the lockers at the center node, nowhere else (I guess). ![]() |
xicesnake • PM |
May 02, 2010 11:54 AM
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[*]X!ceSnake
![]() Posts: 255 |
K that's good.
Nice job anyway ![]() ![]() ![]() ![]() ![]() ![]() |
crusha_k_rool • PM |
May 24, 2010 3:11 PM
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[GSPB]Crusha
![]() Posts: 926 |
New version available, hope it's up on the server soon!
![]() |
xicesnake • PM |
May 24, 2010 4:27 PM
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[*]X!ceSnake
![]() Posts: 255 |
what's new ?
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