crusha_k_rool • PM |
Jul 23, 2010 11:35 AM
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[GSPB]Crusha
![]() Posts: 926 |
The blades are long gone, but I won't add anything directly into the sea. Looks bad if it doesn't move with all those ripples.
However, I added something different that can move. ![]() ![]() Unfortunately it doesn't seem to work very good online because I used KConstraints and those are not changed by the Karmathing script. The containers don't react to weaponfire online (at least as far as I could tell from my Dedicated Server environment, but that one also had some other bugs like not giving any weapons from lockers to me. On the Listen Server environment both, weapon and boxes, worked fine, but that's probably because it's like a local game then) and it doesn't update the collision (only the visuals) when getting moved by a vehicle, but it's a nice effect anyway and the moving container causes less damage if you fly against it than a StaticMesh (since it moves out of the way and so the impact is smaller). Maybe we have a lucky surprise and it works if it's used on a real Dedicated Server. Anyway, you see the new bloodfall in the background. I did some magic with the textures and now it looks fancy and moving without having a cartoon look. ![]() Now I am just going to finish the radar and bothpaths and then you can have it. ![]() |
crusha_k_rool • PM |
Jul 23, 2010 12:58 PM
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[GSPB]Crusha
![]() Posts: 926 |
Ok, take this stuff, I never want to see it again:
http://www.mediafire.com/?052lbjdgcs13dqn I was too lazy to do the bot pathing after all. The existing one is probably slowing the bots down a lot, but I am just fed up with this map now. Did my usual optimizing, fixing and stuff and added some details. Some things (like PlayerStarts and vehicles getting associated with the wrong Nodes) can only be fixed with certain tools and you have to wait for those tools to be completely developed. But I think the asymmetry sucks. Take the center hall: One Bridge Node has a Phoenix and a Turret, the other one has.. nothing (I added a turret now, but the other side has still the advantage to go immediately to the Center Node) and one side has an Aegis at the Side Node, the other side has nothing. Way too much walking and the map doesn't offer many different routes where you can get from those Nodes. But that's something for VK. Not forgetting about 4 kegs, 2 Enhanced Redeermers and 1 Vortex all at one spot… ![]()
Last edited by: crusha_k_rool Jul 23, 2010 12:59 PM
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foibos • PM |
Jul 25, 2010 6:19 PM
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Foibos
![]() Posts: 551 |
Uploaded, it looks fine for me. Well made, Crusha. I've seen the bunch of inactive nodes - we can try some new link setup. Any ideas?
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Last edited by: foibos Jul 25, 2010 6:24 PM
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crusha_k_rool • PM |
Jul 25, 2010 6:40 PM
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[GSPB]Crusha
![]() Posts: 926 |
Hard to make something.. the Nodes are pretty close together.
Maybe either ((13 - 15 - 14 - 16 - 13) and (9 - 1 - 6 - 4) and (7 - 3 - 2 - 10)) or ((6 to 16) and (7 to 15)) and therefore disabling 12 and 11 and using the very side nodes to connect with the center. EDIT: Uploaded? It's not there.. ![]()
Last edited by: crusha_k_rool Jul 25, 2010 6:46 PM
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vk__ • PM |
Jul 28, 2010 12:38 PM
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VK!*
![]() Posts: 460 |
Hello all,
i need to be quick, finally i have some internet connection in rhodos ^^, sorry for the mess, but crusha u did a good job, i own u something=) Maybe the lava must be higher, but anyway thanks greetings from greece vk
Last edited by: vk__ Jul 28, 2010 12:43 PM
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foibos • PM |
Jul 29, 2010 3:14 AM
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Foibos
![]() Posts: 551 |
Greetings to Greece from all of us too, mister. Crusha, I can't see the blood or lava, if it's there. Is it? Maybe it's some similar problem like on Savo with the sea.
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crusha_k_rool • PM |
Jul 29, 2010 5:21 AM
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[GSPB]Crusha
![]() Posts: 926 |
Ah, seems like FSIs are set to be bHighDetail by default, that means you can only see it if your WorldDetail settings are at least 'normal'.
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vk__ • PM |
Aug 02, 2010 8:50 AM
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VK!*
![]() Posts: 460 |
Hello all, i'm back from Rhodes!
Very good vacation, nice island. Rented scooters and car (panda) =) funny car, but it's so %*% slow.. ![]() The last days all the gas stations where empty ![]() Crusha, u did a good job, i didn't asked for it, u don't need to be so angry, I do not wanted to work on your nerves, totally strest-out when i am on vacation ![]() ![]() ![]() Now the map is played on the server, what needs to change? This is a question to all players! Ciao ![]() VK
Last edited by: vk__ Aug 02, 2010 8:55 AM
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crusha_k_rool • PM |
Aug 02, 2010 10:07 AM
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[GSPB]Crusha
![]() Posts: 926 |
You need to use Wormbo's OnslaughtSpecials when he finished them. Some Nodes are currently associating vehicles wrong with them, for example the Aegis and the Raptor in the bases are associated with the Node in the room above instead with the Core.
And the Center Node should be independent. Otherwise it provides a constant spawn point for the enemy right infront of your most important Prime Node while being effectively unattackable. The superweapons need to be reduced or more spread. I think the first solution is the better one. And less Kegs up there. The bottom Side Nodes are annoying. The enemy can spawn there right next to the next Node that is connected with that one. Maybe try the LinkSetup that I suggested in the post above. I also don't know if it's good if one Side Node provides an Aegis in the bottom area and the other one doesn't and one Phoenix in the top area and the other one doesn't. And there is one thing left that I forgot to fix: one of the upper Prime Node rooms has it's BSP Brush ending too early before the ground (you can see that the WeaponLocker is badly sunk into the ground and that there is a step to the bridge in the central area). Fix it by enlarging the Brush to the bottom so that it's at the same height as the bridge. And disable bHighDetail for the blood lake. ![]()
Last edited by: crusha_k_rool Aug 02, 2010 10:10 AM
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vk__ • PM |
Aug 02, 2010 11:09 AM
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VK!*
![]() Posts: 460 |
![]() What about this link setup? But maybe 1,2,3,4 become to spammy.
Last edited by: vk__ Aug 02, 2010 11:16 AM
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