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Forum Home > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES
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vk__PM
Sep 26, 2010 1:24 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
http://BIT.ly/VKMAPDESIGN


vk__PM
Sep 26, 2010 2:52 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Pleas post the link setup again
http://BIT.ly/VKMAPDESIGN


vk__PM
Sep 27, 2010 1:34 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
http://www.mediafire.com/?2ykasxqa2dk9ds5


added railguntank,
link setup
and replaced a vehicle by badger.
http://BIT.ly/VKMAPDESIGN


vk__PM
Sep 30, 2010 1:57 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
http://www.mediafire.com/?pdo1jp09613ql35

B13

Changes:

Center node is now independent
Added collisions to the cords holding center node
Added jumpspots on these cords to upper level (above center node)
http://BIT.ly/VKMAPDESIGN


vk__PM
Sep 30, 2010 2:26 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
http://www.mediafire.com/?8k1557j54mh94to


finally



DAMNIT DAMNIT DAMNIT

= My copy/Paste is fckd up
This 1 got to be it:
http://www.mediafire.com/?xpd5koex548ql1m



Edit:

http://www.mediafire.com/?tdb6l7gbcuu9rez
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Oct 01, 2010 7:14 AM
kentaroPM
Nov 10, 2010 3:34 PM
Kentaro Member - Joined: Mar 21, 2010
Posts: 205
Download from the server is excessively slow -> 0,3% in 1 min

Can you do something, Foibos?
vk__PM
Nov 10, 2010 4:04 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
thats the problem!! Of the massive player loss thx ken
http://BIT.ly/VKMAPDESIGN


foibosPM
Nov 10, 2010 4:28 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Fixed, the map file on redirect had a wrong name.
vk__PM
Jan 05, 2011 2:14 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Currently working on this for now.

People complains about the lag and spam on this map, that needs a change. Since i improved my skills lately, i have the knowledge to improve maps =)

What i'm going to do:

Other node setup with less nodes.
Different no spamm vehicles.
Some corridors removing.
Improving the map.


At this point, i gained 15 - 20 fps more at 1 point.

From my testing results 33-36 to 54-57FPS!


Suggestions for vehicle layout?




http://BIT.ly/VKMAPDESIGN


thomasitoPM
Jan 05, 2011 4:45 PM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
ofc it's kidna counter-productive to suggest vehicle-swaps when you are about to change the map! that also changes the way vehicles can spam or perform!

regarding the current map layout:

remove the ion... actually it is nice since it can really destroy all nodes when in the right hands... but unfortunately "people" (it's hard for me not to call out their names) don't destroy nodes anymore but just respawnspam the corridors or any node they can find - no matter if the node is locker or not. that just sucks.
a falcon would be nice to quickly get to a node and do some damage, yet it has low armor... oh and speaking of flyers - remove the damn phoenix and increase the dragon-respawntime! or just replace it with a cicada. we don't need all those lame-ass )o(-vehicles...

another (EONS) paladin (which can heal itself!) could also be useful.

replace the railguntank with a linkguntank which is by far more useful!

remove the cobra.


ohhh... and remove the CGV please... definitely not needed here.

added (super)shields would also improve the on-foot-performance against all those vehicles I think...




it's late and I can't come up with more now... Peg sure has some more passages on his mind on this. I'll pass the torch =P
7/~
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