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foibosPM
#11
Jul 26, 2009 5:43 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Thanks for bug report Rasp, forwarded to Wormbo. It's an early version, be tolerant please. How it does work? Citation:

"The first thing EvenMatch does is balance the team sizes. Then it tries to swap players to improve the skill balance until it can't reduce the PPH difference by swapping anymore. Only after that it actually changes player teams to apply the balance it determined."
foibosPM
#12
Jul 28, 2009 4:22 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
EvenMatch has been updated again. Some bugs have been fixed (i. e. 1:16 teams), final message about winner of the previous round is being displayed.
foibosPM
#13
Oct 06, 2009 12:41 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Quick view to server's log, how the balancer works (match in SPAMBOX):

Balancing teams...
FLOSKI* is currently on blue, 224.45 PPH
>Undertaker< is currently on red, 320.43 PPH
Figon/cze is currently on blue, 646.48 PPH
Graetkiller is currently on red, 243.24 PPH
Bad_Romance is currently on blue, 322.99 PPH
fraorlando is currently on blue, 630.30 PPH
jim is currently on red, 446.67 PPH
Tropix_[ITA] is currently on red, 1782.85 PPH
The_Real_Proxy is currently on blue, 786.42 PPH
XIceSnake is currently on red, 969.95 PPH
error is currently on blue, 481.10 PPH
Sound is currently on red, 488.70 PPH
ZumZum* is currently on blue, 1327.44 PPH
Mishutka_LT is currently on red, 1259.60 PPH
Wolfenherz(Ger) is currently on blue, 781.44 PPH
Dutchvale* is currently on blue, 1197.80 PPH
bullet is currently on red, 1024.47 PPH
PyRaT_(GER) is currently on blue, 964.83 PPH
Pegasus is currently on red, 1256.44 PPH
-=VK=- is currently on blue, 1378.46 PPH
Nagelfar is currently on red, 1047.72 PPH
Red team size 10, combined PPH 8840.07
Blue team size 11, combined PPH 8741.71
Balancing team sizes...
Red team size 10, combined PPH 8840.07
Blue team size 11, combined PPH 8741.71
Balancing team PPH...
Swapping Pegasus (red) and Dutchvale* (blue), PPH diff. 58.64
Swapping >Undertaker< (red) and Bad_Romance (blue), PPH diff. -2.55
Red team size 10, combined PPH 8783.99
Blue team size 11, combined PPH 8797.80
Applying team changes...
Moving Dutchvale* to red
Moving Bad_Romance to red
Moving Pegasus to blue
Moving >Undertaker< to blue
Teams rebalanced.
Resetting team score stats...
Resetting team scores...
Reset Onslaught.
Last edited by: foibos Oct 06, 2009 12:43 PM
jancsi33PM
#14
Oct 06, 2009 4:31 PM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
Wow, cool, and it only happens under a few seconds. Wormbo rules lol.
Last edited by: jancsi33 Oct 06, 2009 4:35 PM
m-knellPM
#15
Oct 09, 2009 3:27 AM
M-knell Member - Joined: Feb 07, 2009
Posts: 130
I think it happens under just 1\32 second and even faster. This script is extremly light and simple for CPU and UT engine. Such simple math scripts are hard for humans only
But idea and coding - this is realy awesome! Thanx to Foibos and Wormbo!
crusha_k_roolPM
#16
Apr 02, 2010 6:19 AM
[GSPB]Crusha Member - Joined: Oct 13, 2008
Posts: 926
Somehow I am not happy with the current 8 minutes of EvenTeams. It seems too low to me on most maps.
I pledge for 9 or 10 minutes to remove the hurry to win if you want to replay a nice map. Who is with me?

Or finally try out UT2Vote with a rematch-vote option.
vk__PM
#17
Apr 02, 2010 1:30 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
+1 Crusha
http://BIT.ly/VKMAPDESIGN


thomasitoPM
#18
Apr 02, 2010 1:35 PM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
you got my vote crusha
7/~
xicesnakePM
#19
Apr 02, 2010 2:59 PM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
totally agreed for rematch vote crusha

Last edited by: xicesnake Apr 02, 2010 3:01 PM
foibosPM
#20
Apr 03, 2010 10:29 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
We started with 10 minutes, but some games on less popular maps were exhausting and full of complaints. Ok, let's try it again.
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