m-knell • PM |
Aug 11, 2009 3:34 AM
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M-knell
![]() Posts: 130 |
Wow! Thats alluring!
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crusha_k_rool • PM |
Aug 11, 2009 5:46 AM
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[GSPB]Crusha
![]() Posts: 926 |
Well, it would fit probably none of the maps that are on the server now, or actually available, so I would need to make a completely new map to use it…
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pegasus_ • PM |
Aug 11, 2009 4:26 PM
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Non-member
![]() Posts: 234 |
Piqued my interest too!
Btw, I call dibs on prototyping new ideas on Crusha's original maps when the time for that comes ![]() |
crusha_k_rool • PM |
Aug 11, 2009 4:57 PM
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[GSPB]Crusha
![]() Posts: 926 |
pegasus_ wrote: Well, for you I could make a special exception and show you the new idea when you are back and if you promise to keep it a secret… shall be a surprise when it finally comes to it. ![]() ![]() |
crusha_k_rool • PM |
Oct 02, 2009 2:13 PM
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[GSPB]Crusha
![]() Posts: 926 |
So after a short rest while I let other mappers do the dirty work and gave only advises, I start again, for now on Battlefront. It can't stay like it is now, a few things have to be changed.
So if you have any propositions then you can still post them. Whether I am going to perform all request is still up to me and whether I consider them as good for the map, but maybe you bring me on a track that I wouldn't have thought about before. ![]() ![]() |
thomasito • PM |
Oct 02, 2009 2:31 PM
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Thomas!to*
![]() Posts: 221 |
battlefront it is, huh? =)
my propositions: - add 1 manta to primary nodes (left AND right) - UDamage in base is pretty much useless unless you change it to 45 seconds (this silver thing as on deserted-sands omni edition) so change it ^^ - pleeeease add a teleport on the roof so that u can get back down when there is no vehicle on top without jumping down the hills - move paladin from left node to a node that is more central, most likely on the tank-spawn-node. why is that? because in all the battlefront matches i have NEVER seen the paladin used at the node where it spawns since it cannot defend the node itself. - same node: increase the height of the 3 "entrances" that lead to the actual node room so that u can access it with manta "full frontal". until now the only way with manta is on the "side" entrance hovering sidewards. that's it so far. hope u consider at least some of that stuff as GOOD. hehe ![]() |
crusha_k_rool • PM |
Oct 02, 2009 3:31 PM
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[GSPB]Crusha
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thomasito wrote: Good propositions, I'll switch the tank and the Paladin probably. The teleport back down is also no problem. I will use a team-teleport, so that it doesn't work for the enemy that tries to sneak behind your core. U-damage will be done too. I can add a Manta, but I would remove it from the baseroof. The map would not be fun with too many fast vehicles, especially if you can't be on the field for ten seconds without having to fight a Manta again. Do you actually know, that the Manta can press itself more to the ground by using alt-fire or crouch-key? It's not a problem to enter the room that way. ![]() |
thomasito • PM |
Oct 02, 2009 3:42 PM
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Thomas!to*
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no don't take them away from baseroof, forget my suggestion instead =D
lol of course i know how to lower altitude with manta, how else could i pancake ppl that often ^^ tried it today, maybe i just didn't try hard enough or whatever... after all i am the noob everyone is accusing me of haha =P ![]() |
crusha_k_rool • PM |
Oct 29, 2009 5:05 PM
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[GSPB]Crusha
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Damn, that's happening when trying to code and then try to recompile all classes... I can't join any server anymore because of a version-mismatch of the files.
I hope I can solve that problem soon. Why the hell did I remove the protection from that files, WOTgreal was warning me somehow that that could be stupid, but I wouldn't listen. ![]() ![]() |
thomasito • PM |
Oct 31, 2009 4:17 AM
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Thomas!to*
![]() Posts: 221 |
crusha, had the same problem once... just ERASE the files that are mentioned to be not matching (or put them in another folder) and then rejoin. UT should download the missing files then and you can play and own again =)
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