vk__ • PM |
Aug 07, 2011 1:17 PM
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VK!*
![]() Posts: 460 |
Today's people loss:
From 20 people to 2 people to 0 after vote for Ons-Icarus. Do i need to say more?
Last edited by: vk__ Aug 07, 2011 1:29 PM
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foibos • PM |
Aug 07, 2011 4:40 PM
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Foibos
![]() Posts: 551 |
Just few thoughts. Premium slots are good for a server which is always full. UT2004 servers are not anymore. I don't have enough time and will to run another gametype (selecting the maps, changing the mutators, solving the troubles) as an alternative to ONS. Automatically changing that gametype back to ONS will need a new mutator anyway. About the maps - are you calling for a big cleanup? I can delete half of our maps, but does it actually matter? Because the players are so silly that they vote maps which they don't like? Right, they are. But if I keep few MTMU, Sektors and Baths only to be "sure" that the inscutable creatures can't vote "wrong", would you still like the TechCom? Is the Avalanche a bad map? Or Icarus? Is the Randomizer a good map? Why are we sometimes empty with TMU and our competitors filled with some Titan oldie? And vice versa? The remaining players are changing the servers like socks, including our regulars, and I don't know what should I offer them to keep them here and not elsewhere, especially when everyone likes something else. So, should I turn the server into an ultra-populist one with 50 overplayed maps and 0 repeat limit? Is this a future?
Btw, check out the UT2004 global statistic: ![]()
Last edited by: foibos Aug 07, 2011 4:49 PM
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crusha_k_rool • PM |
Aug 07, 2011 7:51 PM
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[GSPB]Crusha
![]() Posts: 926 |
The last part of the chart matches pretty much the time when Team Fortress 2 became Free 2 Play.
Now we are basically on the same situation as Bink, just that Brink died off to 400 players three months after it's release already. ![]() |
izumo_cz • PM |
Aug 08, 2011 7:01 AM
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Non-member
![]() Posts: 43 |
If you want to gift something to the regulars, you can use Clan Manager. You can set them a "Clan-Member" status, which will allow them to use private ClanChat and possibility to use special entry message "The clan-member xxx entered the game.".
It's a mutator created by Gugi (he's inactive lately), making it a certain advantage against other servers. Regarding the statistic, don't forget that most people have holidays now.
Last edited by: izumo_cz Aug 08, 2011 7:17 AM
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foibos • PM |
Aug 09, 2011 1:03 PM
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Foibos
![]() Posts: 551 |
Experimental noob mode enabled.
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vk__ • PM |
Aug 14, 2011 11:20 AM
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VK!*
![]() Posts: 460 |
Removed the bad gameplay maps did good to the server. Ive seen u are adding the other maps to fast what results again to less players.
No critisism, but me and many others want to play with more players. |
crusha_k_rool • PM |
Aug 15, 2011 8:28 AM
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[GSPB]Crusha
![]() Posts: 926 |
Which ones are the "bad gameplay" ones? Because when I was playing online few days ago, I really missed the variety and we only played dull maps like Gunshop where you quickly end up in a very boring stalemate in a plain open field with no cover at all - and the game loses a whole layer of tactic if you can't take cover anywhere.
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foibos • PM |
Aug 16, 2011 9:40 AM
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Foibos
![]() Posts: 551 |
I can put them back and keep the repeat limit of 5 maps.
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foibos • PM |
Aug 18, 2011 1:19 AM
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Foibos
![]() Posts: 551 |
Ok, the maps are back, at least for a few days, repeat limit is now 10 (originally it was 20).
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vk__ • PM |
Aug 18, 2011 3:42 PM
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VK!*
![]() Posts: 460 |
don't add to quicly.
Last edited by: vk__ Aug 18, 2011 4:08 PM
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