foibos • PM |
Sep 06, 2011 7:51 AM
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Foibos
![]() Posts: 551 |
Nodes 1 and 4 are almost invulnerable with current link setup. What about this one?
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vk__ • PM |
Sep 06, 2011 2:40 PM
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VK!*
![]() Posts: 460 |
Update for Q2:
New link setup New side base connected with both base New nodes New paths To many new things ^^ |
vk__ • PM |
Sep 07, 2011 1:38 PM
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VK!*
![]() Posts: 460 |
Update;
From last version, few tweaks and adjustments. (new path) V1 Enjoy |
foibos • PM |
Sep 08, 2011 8:10 AM
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Foibos
![]() Posts: 551 |
Found a bug: The attackers are sometimes spawning in enemy base after they took the primaries. Go-Kart probably isn't a best idea, Nebula or Fire Ant could do more there.
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vk__ • PM |
Sep 08, 2011 12:38 PM
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VK!*
![]() Posts: 460 |
Daybreak edit;
fixed spawning replaced 4 nodes by normal ones all nodes take longer to build optimized the map a bit added spiders to the base where the redeemer was before ... |
smalltown-ceonss • PM |
Sep 09, 2011 3:47 AM
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HeLLGaTe
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Absolutely agree gokart machines s..s i played it offline it does nothing useful for any player ,infact the eons scorpion does a lot i love this vehicle!the idea of including spider mines also is good!
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vk__ • PM |
Sep 09, 2011 10:31 AM
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VK!*
![]() Posts: 460 |
Edit;
New stairs and paths in both 'core' bases Invisible pickup (not relic) u can use it in combination of a relic. New medium superweapon "the Disturber" placed where the redeemer was before. New weapon "Parasite" Replaced gokart with fire scorp ...
Last edited by: vk__ Sep 09, 2011 10:47 AM
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