vk__ • PM |
Jan 25, 2010 6:27 AM
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VK!*
![]() Posts: 460 |
This will help alot, 1 more question for now.
Visible Jumppads:) And jancsi, feel free to help:D Hmm how can i delete? Wiredframe? thx
Last edited by: vk__ Jan 25, 2010 6:48 AM
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crusha_k_rool • PM |
Jan 25, 2010 7:52 AM
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[GSPB]Crusha
![]() Posts: 926 |
For JumpPads:
http://wiki.beyondunreal.com/Legacy:Create_A_Jump_Pad Hint: Instead of fiddling around with the Emitter, you can just copy and paste the whole thing from a retail map. I can't think of a good one right now, but you will find with a bit searching. Copy & paste works the same way as in Windows. For pasting I recommend to right-click on the spot where you want it and choose "Edit…" -> "Paste…" -> "Here". If you copy something in UnrealEd, then you basically get it as a plain text file (which you could even paste in Windows). That file contains the information about from which class this object is. That is enough to hold all the informations, as each class has Default Properties. Only if you change a property from it's default value, you will find it in that textfile. So if you would just simply paste that object with CTRL + V, then it would have the coordinations that it had in the map where you copied it from, which can be somewhere were you wouldn't find it so easily. Paste -> Here will apply the new coordinates before pasting. Paste -> Origin will put it to the 0,0,0-coordinates. If you encounter problems with the Emitter's rotation, then post it here, I had that too once and it took me weeks to find a solution. ![]() Deleting: right-click on it and choose "Delete" or press "Del" on your keyboard. You can only select a Brush in a 2D-viewport while you get it's textures only in 3D-viewport. With one exception: If you hold down CTRL + Shift and click on a BSP-surface in 3D-view, then it will select you the Brush and not the surface. ![]() |
vk__ • PM |
Jan 25, 2010 9:06 AM
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VK!*
![]() Posts: 460 |
Thx, Now i am few steps ahead, i understand now the walls, i created 2 buildings with windows etc:) With your help.
I want to try out, but my player doesn't show, i did this already with practice. Place a playerstart, and play... Thx |
crusha_k_rool • PM |
Jan 25, 2010 9:35 AM
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[GSPB]Crusha
![]() Posts: 926 |
I hope you placed some lights, especially a Sunlight in the skybox.
And did you rebuild the paths already? That probably needs to be done before the PlayerStarts and JumpPads will work. And later you should start to zone your map, if you haven't done yet. ![]() |
vk__ • PM |
Jan 25, 2010 10:48 AM
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VK!*
![]() Posts: 460 |
a. i did
b. I do "build all" and i tryed to do built path to. Does not work. c. Zone map? thx |
crusha_k_rool • PM |
Jan 25, 2010 12:22 PM
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[GSPB]Crusha
![]() Posts: 926 |
3. You need to have your Brush in a sheet-shape. It needs to be 2D, a 3D-Brush won't work. Then you need to place it in a door or window and click this button:
![]() Choose ZonePortal from the menu, that will give you the correct settings. You will maybe want to apply a fancy texture to it: Open the TextureBrowser and load the package wm_textures.utx. Then select the green texture that says ZonePortal. Apply this to the ZonePortal-sheet you just created (or select the texture before you create that thing). Use ZonePortals in doors and windows because they wouldn't be very effective on another place. They really help you to optimize performance, but they require BSP-surfaces, so you can't use them in big ONS-maps with terrain. http://wiki.beyondunreal.com/Legacy:Zoning http://wiki.beyondunreal.com/Legacy:Zone_Portal http://wiki.beyondunreal.com/Legacy:Zone And the king of all links: http://udn.epicgames.com/Two/LevelOptimization.html For that PlayerStart-problem: Can you load the map up so that I can take a look? ![]()
Last edited by: crusha_k_rool Jan 25, 2010 12:23 PM
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vk__ • PM |
Jan 26, 2010 11:35 AM
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VK!*
![]() Posts: 460 |
Thx, another question. Where can i find sandbags:)
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crusha_k_rool • PM |
Jan 26, 2010 2:37 PM
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[GSPB]Crusha
![]() Posts: 926 |
Open the StaticMeshBrowser and load the package PC_UrbanStatic.
You will find wm_Sandbag there. They are the ones that are used in ONS-Urban. You could copy and paste them too. ![]() |
vk__ • PM |
Jan 27, 2010 3:34 PM
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VK!*
![]() Posts: 460 |
Thx, i quited that tower job, a bit to hard for me. I started to edit another favorit dm/INv map for ons.
The player start job works now:) Thanks! |
vk__ • PM |
Jan 28, 2010 6:58 AM
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VK!*
![]() Posts: 460 |
Ok, i'm done with the map.
I would like to ask you to help me with linking the nodes and adding (custom)vehicles ![]() Weapon Pickups are placed, Cores and nodes Customized field area Thx! |