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Forum Home > Maps & mods > ONS-SEKTOR7-PROJECT-NOKTURNE
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vk__PM
#41
Jan 02, 2011 12:09 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Giant update for Sektor7!


The following things has been added, created or changed:


Almost al vehicles has been re-placed.

At core:
2 EONS Crusaders
2 Spider Scorpions
2 Manta's
1 Hellhound
1 Kinghellhoud
1 Goliath
1 Badger
1 Bio Badger

Node Behind core:

1 Railguntank


Other vehicles:

2 Raptors
3 Hellbenders
1 Reaper
1 Predator
1 Arbalest
2 Badgers

Removed:
Mino-Bagder
Trooper
1 Hellbender

The core area has new vehicles,
but also it is far more protected from incoming troops and lost rockets.

The middle of the tunnel, is a gaping hole trough the floor to the underside.
What caused this? A pipeline underneath has broken and the water finded his way down.
What's more? The empty scary area underneath, is now a battlefield with flying Raptors, laser beams from hellbenders and nuclear strikes.

A new node has been added in the lower section, with a long tunnel for vehicles to enter.

The tunnel nodes has a protective shield.
In the side corridors are new placed 'ramps' to prevent cross-shooting.
The stairs have now ramps, to easy drive ur pimped hellbender up or tank.
A new bridge.

Some nodes has now mines.
The lifting at core has been slowed down from 1 to 2.5
All the static's meshes culldistance has been properly used to fit the sight.
Removed some static meshes.
Some textures has been changed.
2 turrets at floor at each core, with ladders to enter.
The fast shooting relic has been removed. The ? signs still remain.
2 Core redeemers has been removed.
Minigun has been added to some nodes.

Edit:
And the tunnel train is removed.
The Chaos Gravity vortex is replaced by Double Damage
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Jan 02, 2011 1:17 PM
pegasus_PM
#42
Jan 02, 2011 1:05 PM
Non-member Joined: Jun 20, 2009
Posts: 234
That's all nice and good, but where's the link?

Also, be sure to update the links in your sig and keep doing that every single time you update any of your maps. It's the best way to learn not to advertise individual, frequently updated projects in sigs, after all.
Eyes in the skies.
vk__PM
#43
Jan 02, 2011 1:16 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Link is coming up.

And the tunnel train is removed.
The Chaos Gravity vortex is replaced by Double Damage
http://BIT.ly/VKMAPDESIGN


foibosPM
#44
Jan 02, 2011 1:22 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
And what about removing the annoying countdown node (if it's still there)?
vk__PM
#45
Jan 02, 2011 2:27 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
That is removed a few versions ago.


Edit:

http://www.mediafire.com/?78aamq50q09duun
http://BIT.ly/VKMAPDESIGN


vk__PM
#46
Jan 02, 2011 4:29 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Played online, but i think it needs some changes.

No good use of the paladin's, instead of shooting use shield to get nodes back!

I think people was way more interested in getting the helicopter than destroying the nodes.
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Jan 02, 2011 4:38 PM
jancsi33PM
#47
Jan 02, 2011 5:30 PM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
It was a fun match.

Seeing that big area under the broken pipe for the first time was surprising.
pegasus_PM
#48
Jan 02, 2011 9:04 PM
Non-member Joined: Jun 20, 2009
Posts: 234
It's exactly the same size it's always been, Jan. Have you never been down there before?

Will post proper comments tomorrow.
Eyes in the skies.
jancsi33PM
#49
Jan 03, 2011 10:01 AM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
pegasus_ wrote:
It's exactly the same size it's always been, Jan. Have you never been down there before?


Oh just came to my mind that I have been down there, but I remembered it smaller, by then there was only one bridge I think.
Last edited by: jancsi33 Jan 03, 2011 3:23 PM
vk__PM
#50
Jan 03, 2011 11:14 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
3rd run, with me included was very balanced, here seems the node placement is good, also this team understanded the use of pala's, turrets and node building.
http://BIT.ly/VKMAPDESIGN


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