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Forum Home > Maps & mods > ONS-SEKTOR9 Veni Vidi Vici
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foibosPM
#51
Jun 27, 2010 6:38 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Too many matches go to overtime (time 20+), the link setup or something else needs to be changed. What about connect the core with 5/6?

http://ut2004stats.epicgames.com/mapstats.php?map=58995
vk__PM
#52
Jun 27, 2010 7:07 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Just try it out and listen to the players It's an average of 19.5Min/match

Connect 5 and 6 can be good.

VK
http://BIT.ly/VKMAPDESIGN


cz_mawaPM
#53
Jun 28, 2010 3:10 AM
CZ_MaWa Member - Joined: Nov 30, 2009
Posts: 41
Well, from my point of view, i would delete all nukes and that shitty stupid vortex thing. Both of these usually deny any possibility of comeback for the losing team.
jancsi33PM
#54
Jun 28, 2010 4:55 AM
Jancsi.:LLS:. Member - Joined: Aug 06, 2009
Posts: 217
cz_mawa wrote:
Well, from my point of view, i would delete all nukes and that shitty stupid vortex thing. Both of these usually deny any possibility of comeback for the losing team.


I think that the superweapons help for the losing team, but they help too much

The matches there are usually long because of almost constant comebacks: blue almost defeats red but red uses superweapons and gets to blue power core and blue uses superweapons and comes back and this is a long match...
salkoPM
#55
Jun 28, 2010 6:13 AM
salko Member - Joined: Nov 18, 2008
Posts: 17
cz_mawa wrote:
Well, from my point of view, i would delete all nukes and that shitty stupid vortex thing. Both of these usually deny any possibility of comeback for the losing team.

True MaWa, when i played this map (Friday - losing team), comeback was not possilbe. Nuke, after one minute "vortex thing", nuke again, next flame tank...
I remember this map whitout node 11, very better than current version.
vk__PM
#56
Jul 06, 2010 2:07 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Hello again,


I have upgraded last version for a good comeback if the team use the new tactics.

-I also reduced building time from bridge and primary nodes, now it will be easy to get quickly to the core, the teams must be alert.

-The shoot spot from node 1 to 3 and 4, insn't a shoot spot anymore.

-Replaced redeemer from back of the core to the new tactical-pipe, when use properly the team should have a good chance for a comeback.

And more small things.
Here is the link::

http://www.2shared.com/file/XFkpmTft/ONS-SEKTOR9-VENI-VIDI-VICI.html

Grtz,
VK
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Jul 07, 2010 2:32 AM
vk__PM
#57
Jul 08, 2010 11:28 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Oke if i look the statistics, it works. 1st match before 10min. I played it yesterday and confirmed, problem resolved!
http://BIT.ly/VKMAPDESIGN


xicesnakePM
#58
Sep 03, 2010 9:56 AM
[*]X!ceSnake Member - Joined: Jan 21, 2010
Posts: 255
Ok seriously, I love the chaos gravity vortex and I want to keep it on this map, but please do a way really more difficult (more difficult than ehanced deemer), coz today that was RI-DI-COU-LUS :



I get more than 100 frags and 300 points in 10s, in only one shot (today many players took it, not only me)

Cairy-hunt was leading with her goliath (I've got 320, she's got 370), and then I got 678

O_o

So please do a more difficult way to get access to the vortex.
vk__PM
#59
Sep 03, 2010 11:08 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Jup it needs a more difficult way, or longer to respawn..
http://BIT.ly/VKMAPDESIGN


vk__PM
#60
Sep 05, 2010 9:37 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
http://yfrog.com/n05092010153359j

Just for fun, other layout =)
http://BIT.ly/VKMAPDESIGN


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