thomasito • PM |
Feb 10, 2011 3:34 PM
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Thomas!to*
![]() Posts: 221 |
oh, wow? sry, didn't know about that... actually I still don't know alot of the gimmicks of that map, guess I'll have to check em all out offline! =)
lookin forward to the brandenburg gate, glad you liked that idea =D and can't wait to play it with full server! way to go! keep the good work up man. ![]() |
vk__ • PM |
Feb 18, 2011 6:34 AM
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VK!*
![]() Posts: 460 |
Updated reichstag with better fps at least 5 fps more.
Replaced PPCtank2 with v1 Road's textures has been changed to broken asphalt. Center node is now better defende for blue And some other tweaks/bugs fixed Enjoy |
foibos • PM |
Feb 18, 2011 9:33 AM
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Foibos
![]() Posts: 551 |
Uploaded, thank you. Logs: http://sharetext.org/JUS
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foibos • PM |
Feb 23, 2011 5:09 AM
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Foibos
![]() Posts: 551 |
Server crashed during match on Reichstag, don't know why: http://sharetext.org/MF6 A few stucked bots: http://img28.imageshack.us/g/shot00162l.jpg/
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kentaro • PM |
Feb 23, 2011 10:37 AM
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Kentaro
![]() Posts: 205 |
The server seems crash a lot actually...
Anyway, nice job vk, on all your maps! I haven't tested them yet, but i'm impatient to play on them ! ![]() |
vk__ • PM |
Feb 23, 2011 11:58 AM
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VK!*
![]() Posts: 460 |
kentaro wrote: Hey kent ![]() ![]() |
crusha_k_rool • PM |
Feb 24, 2011 2:44 AM
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[GSPB]Crusha
![]() Posts: 926 |
foibos wrote: According to the log does it really look like LinkMeDammit is the root of all trouble. The Dragon has some issues due to unclean coding but it doesn't seem to be the cause. ![]() |
foibos • PM |
Apr 16, 2011 9:30 AM
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Foibos
![]() Posts: 551 |
Troubles with invisible meshes with lower detail settings (please check all your maps for these errors):
![]() ![]() ![]() ![]() There is something blocking this way to node 3: ![]() Certain vehicles have been already updated by Gorzakk (Firetank, Aegis...), check out this thread: http://forum.omnipotents.com/showthread.php?t=13577 Some of the new vehicles (Firewolf, Alligator, Turtle...) would be nice on this map, Falcon should be replaced by Phoenix. Sources for the new weaponry: http://www.gamefront.com/files/20187994/TMUCF.rar http://www.gamefront.com/files/20210393/Dria_rar http://www.gamefront.com/files/20189587/Resources_rar The hedgehogs and barbed wires can be used, they fit the map perfectly: http://109.231.191.6:8080/Maps/ONS-Spiffingrad-T32-Crusha-Beta2-4-5.ut2
Last edited by: foibos Apr 16, 2011 1:10 PM
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crusha_k_rool • PM |
Apr 16, 2011 10:13 AM
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[GSPB]Crusha
![]() Posts: 926 |
Please don't tell me that you just copy-pasted the meshes from existing maps instead of placing them yourself. O_o
The tree might be a natural thing to disappear since the leaves of some trees in Dawn can also be disabled, but the trunk always remains visible. ![]() |
vk__ • PM |
Apr 16, 2011 1:03 PM
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VK!*
![]() Posts: 460 |
crusha_k_rool wrote: AND WHY NOT? Do i realy need to search everything in the SMB??? In my first maps i had to do this, after several maps i used my previous maps to get some things quickly (think on; fences, ramps, lights and other stuff) The trunk comes from Sektor8. So do i realy need to open the package than again? No. On the picture, these static meshes disapear on low settings because probably Advanced>bSuperHighDetail in on. |