crusha_k_rool • PM |
Apr 16, 2011 1:18 PM
|
[GSPB]Crusha
![]() Posts: 926 |
vk__ wrote: That's no secret, the question is rather if this was done intentionally by you (should of course not be done for anything that collides) or if this happened because you copied the meshes from another map without knowing about the changed default settings. Because that's exactly why I wouldn't do it that way. ![]() ![]() |
vk__ • PM |
May 01, 2011 4:16 PM
|
VK!*
![]() Posts: 460 |
Currently working on Reichstag,
What is new so far: New roads, new places, new nodes. Bigger than before |
vk__ • PM |
May 02, 2011 7:39 AM
|
VK!*
![]() Posts: 460 |
Its finished!
Whats new: New vehicles including the alligator and the turtle Phoenix At least30% BIGGER wider AND 4 new nodes! time+- 13 hours Here a few screenshots from 2 sections of 4 total. ![]() ![]() ![]() ![]() Kenny
Last edited by: vk__ May 02, 2011 10:56 AM
|
foibos • PM |
May 02, 2011 8:38 AM
|
Foibos
![]() Posts: 551 |
A few annoying things: Have you fixed the detail issues? Could you use the current versions of vehicles (Alligator, Turtle, Aegis, Firetank, Firehound, Firewolf... damn, what else have you changed Gorz
![]() |
vk__ • PM |
May 02, 2011 8:48 AM
|
VK!*
![]() Posts: 460 |
Is there a new version of the alligator and turtle? newer than on s8?
What details please. |
crusha_k_rool • PM |
May 02, 2011 9:02 AM
|
[GSPB]Crusha
![]() Posts: 926 |
vk__ wrote: Post #58 ![]() |
vk__ • PM |
May 02, 2011 1:41 PM
|
VK!*
![]() Posts: 460 |
Uploaded and ready.
|
vk__ • PM |
May 03, 2011 3:23 PM
|
VK!*
![]() Posts: 460 |
Update:
Based on yesterday's new link setup; Re-enabled the circle building node. Use of another link setup wich is less lianear Cleaned up the mess at Reichstag building (picture below) ![]() |
vk__ • PM |
May 22, 2011 2:26 PM
|
VK!*
![]() Posts: 460 |
Update (final)
Fixed all fault codes and bugs (known). Crash free Adjusted all static meshes and stuff. Added an big railway track across the map. Have fun! |